| Commit message (Expand) | Author | Files | Lines |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 1 | -0/+12 |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, in... | UbitUmarov | 2 | -0/+4 |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 1 | -95/+48 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 1 | -1/+28 |
2012-05-19 | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 1 | -0/+2 |
2012-04-16 | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl... | UbitUmarov | 2 | -0/+46 |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 2 | -0/+14 |
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ... | UbitUmarov | 2 | -0/+6 |
2012-03-11 | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 1 | -1/+1 |
2012-03-11 | initial steps to support physical phantoms | UbitUmarov | 2 | -3/+8 |
2012-03-05 | update ubitOde | UbitUmarov | 1 | -1/+3 |
2012-03-04 | update UbitOde | UbitUmarov | 1 | -2/+3 |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in seria... | UbitUmarov | 2 | -3/+47 |
2012-02-18 | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-02-17 | Added simple binary serializer/deserializer to chODE. 100% untested and most ... | UbitUmarov | 2 | -0/+12 |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 1 | -0/+1 |
2012-02-08 | changes in physics manager, needed for UbitODE | UbitUmarov | 2 | -1/+28 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -8/+2 |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2011-11-21 | Actually remove PhysicsActor.SOPDescription this time | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -24/+6 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 1 | -0/+8 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -2/+23 |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 1 | -1/+22 |
2011-08-28 | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 1 | -0/+11 |
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -0/+73 |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 |
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -12/+7 |
2011-07-15 | Fox some local id issues in physics glue | Melanie | 1 | -12/+7 |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 1 | -7/+12 |
2011-07-15 | Add localid support to ch0de properly | Tom | 1 | -12/+7 |
2011-07-12 | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 1 | -1/+23 |
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-06-15 | Add localID to physical object creation functions. | Mic Bowman | 2 | -1/+21 |
2010-09-26 | Merge Master | Melanie | 2 | -3/+4 |
2010-09-26 | adding configurable j2kDecodeCache path | BlueWall | 2 | -3/+4 |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 2 | -2/+16 |