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2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+9
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-1/+1
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2-1/+7
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-1/+1
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto1-1/+1
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)1-0/+14
2012-02-18On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)1-8/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-0/+9
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-6/+10
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-24/+6
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-0/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)1-0/+5
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-0/+8
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)1-0/+5
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)1-1/+0
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2-88/+125
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-2/+23
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)1-1/+22
2011-08-28Add level of detail specification to optionally reduce the number of vertices...Robert Adams1-0/+11
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+73
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)1-0/+4
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-15Fix some local id issues in physics glueroot1-12/+7
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)1-1/+23
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)1-1/+4
2011-06-15Add localID to physical object creation functions.Mic Bowman2-1/+21
2010-09-26adding configurable j2kDecodeCache pathBlueWall2-3/+4
2010-02-14Revolution is on the roll again! :)Revolution2-2/+16
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-2/+12
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)1-2/+2
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-8/+21
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman1-0/+5
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman7-82/+85
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-0/+3
2009-10-19Formatting cleanup.Jeff Ames1-1/+1
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...Dan Lake1-0/+2
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-10-01Formatting cleanup.Jeff Ames2-2/+2
2009-09-02* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ...Teravus Ovares (Dan Olivares)1-0/+5