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My fork of OpenSim for IG and DG, called SledjChisl.
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2015-08-15
Removed ignoreCase=true from the call to Type.GetInterface, because, well, we...
Diva Canto
1
-2
/
+2
2015-04-29
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...
Diva Canto
1
-1
/
+1
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2
-5
/
+13
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
1
-2
/
+8
2014-06-17
Change assembly versions to 0.8.1
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-04
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
2
-2
/
+13
2013-10-04
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-08-02
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2
-2
/
+4
2013-07-23
Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
2
-0
/
+15
2013-07-22
Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
2
-15
/
+0
2013-07-22
Add experimental stubs for an extension function interface on both
Robert Adams
2
-0
/
+15
2013-02-07
Add some more code from Avination. This changes physics actor stuff around
Melanie
2
-3
/
+13
2013-02-07
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
1
-5
/
+0
2013-02-07
Add plumbing for physics properties to get to the physics engine.
Robert Adams
1
-0
/
+5
2013-02-07
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
1
-3
/
+3
2013-02-05
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
1
-0
/
+1
2013-02-05
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-02-01
Revert "Update assembly version numbers"
BlueWall
1
-1
/
+1
2013-02-01
Update assembly version numbers
BlueWall
1
-1
/
+1
2013-02-02
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-01-23
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
1
-0
/
+39
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
1
-2
/
+9
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-1
/
+1
2012-12-13
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
1
-5
/
+8
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2
-1
/
+7
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-1
/
+1
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
1
-1
/
+1
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-0
/
+6
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+5
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-02-18
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
1
-8
/
+2
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-11-21
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-24
/
+6
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-2
/
+23
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-1
/
+22
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
1
-0
/
+11
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