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path: root/OpenSim/Region/Physics/Manager/ZeroMesher.cs (follow)
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* missing filesUbitUmarov2013-05-291-5/+5
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* Merge branch 'master' into careminsterMelanie2012-11-301-2/+7
|\ | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
| * BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵Robert Adams2012-11-291-1/+6
| | | | | | | | mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
| * adding configurable j2kDecodeCache pathBlueWall2010-09-261-1/+2
| | | | | | | | | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
* | add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-131-0/+1
| | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-1/+1
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-0/+6
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-061-0/+2
| | | | | | | | including unmanaged memory allocations (allocated by managed code)
* | let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-211-0/+5
| | | | | | | | it also to original mesher code and zeromesher
* | Merge MasterMelanie2010-09-261-1/+2
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-2/+3
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* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-251-0/+3
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-121-0/+5
| | | | status to mesher
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-1/+1
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Optimized usingslbsa712007-12-271-7/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
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* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-121-0/+74
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.