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path: root/OpenSim/Region/Physics/Manager/ZeroMesher.cs (follow)
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* add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-131-0/+1
| | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-1/+1
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* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-0/+6
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* ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-061-0/+2
| | | | including unmanaged memory allocations (allocated by managed code)
* let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-211-0/+5
| | | | it also to original mesher code and zeromesher
* Merge MasterMelanie2010-09-261-1/+2
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-2/+3
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* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-251-0/+3
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-121-0/+5
| | | | status to mesher
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-1/+1
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Optimized usingslbsa712007-12-271-7/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
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* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-121-0/+74
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.