Commit message (Collapse) | Author | Age | Files | Lines | |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -2/+19 |
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* | fix | UbitUmarov | 2012-12-18 | 1 | -1/+1 |
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* | *TESTP unscripted sit: missing files | UbitUmarov | 2012-12-17 | 1 | -0/+5 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 1 | -8/+2 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -2/+16 |
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* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | missing changed file | UbitUmarov | 2012-10-03 | 1 | -1/+1 |
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* | Merge branch 'master' into careminster | Melanie | 2012-08-01 | 1 | -0/+5 |
|\ | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs | ||||
| * | Create the ability for physics modules to request assets on demand by | Melanie | 2012-08-01 | 1 | -0/+5 |
| | | | | | | | | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-05-31 | 1 | -0/+14 |
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| * | Add an optional mechanism for physics modules to collect and return ↵ | Justin Clark-Casey (justincc) | 2012-05-31 | 1 | -0/+14 |
| | | | | | | | | | | | | | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code. | ||||
* | | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵ | UbitUmarov | 2012-04-16 | 1 | -0/+40 |
| | | | | | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action. | ||||
* | | Tell physics about physics shape when creating. Added some virtual methods ↵ | UbitUmarov | 2012-03-21 | 1 | -0/+7 |
| | | | | | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc ) | ||||
* | | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 1 | -3/+6 |
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* | | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 2012-02-17 | 1 | -0/+6 |
| | | | | | | | | like still broken | ||||
* | | changes in physics manager, needed for UbitODE | UbitUmarov | 2012-02-08 | 1 | -1/+9 |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-28 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -1/+1 |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-24 | 1 | -8/+2 |
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| * | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -8/+2 |
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* | | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+5 |
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| * | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+5 |
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* | | Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+0 |
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| * | refactor: make methods that do not need to be public in ODE private or ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+0 |
| | | | | | | | | internal to aid code reading/analysis. Remove some unused method arguments | ||||
* | | Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge | Melanie | 2011-10-25 | 1 | -88/+4 |
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| * | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -88/+4 |
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* | | Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+22 |
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| * | refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -1/+22 |
| | | | | | | | | | | | | into a DestroyOdeStructures() method also adds some method doc | ||||
* | | Resolve merge commits, stage 1 | Tom | 2011-09-04 | 1 | -12/+27 |
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| * | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+4 |
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| * | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 |
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| * | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -12/+7 |
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| * | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+23 |
| | | | | | | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer. | ||||
* | | Fox some local id issues in physics glue | Melanie | 2011-07-15 | 1 | -12/+7 |
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* | | Revert "Add localid support to ch0de properly" | Melanie | 2011-07-15 | 1 | -7/+12 |
| | | | | | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | ||||
* | | Add localid support to ch0de properly | Tom | 2011-07-15 | 1 | -12/+7 |
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* | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -1/+4 |
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* | Add localID to physical object creation functions. | Mic Bowman | 2011-06-15 | 1 | -0/+15 |
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* | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 2009-12-05 | 1 | -2/+2 |
| | | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it | ||||
* | Move the calculation of time dilation from the scene to the physics engine. ↵ | John Hurliman | 2009-10-27 | 1 | -0/+5 |
| | | | | The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking | ||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -16/+16 |
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* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -2/+2 |
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* | * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵ | Teravus Ovares (Dan Olivares) | 2009-09-02 | 1 | -0/+5 |
| | | | | | | right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region. | ||||
* | * Some Physics Scene Changes to prepare for larger regions | Teravus Ovares (Dan Olivares) | 2009-08-18 | 1 | -1/+1 |
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* | * part one of adding physics combining | Teravus Ovares (Dan Olivares) | 2009-08-15 | 1 | -0/+10 |
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* | Formatting cleanup. | Jeff Ames | 2009-07-23 | 1 | -1/+1 |
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* | * Created a way that the OpenSimulator scene can ask the physics scene to do ↵ | Teravus Ovares | 2009-07-19 | 1 | -0/+36 |
| | | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint) | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | This started as way to correct Mantis #3158, which I believe should be fixed ↵ | diva | 2009-02-15 | 1 | -2/+2 |
| | | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. | ||||
* | Reverts patch from tuco/mikkopa/sempuki mantis #3072 | Teravus Ovares | 2009-02-08 | 1 | -6/+0 |
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