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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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PhysicsScene.cs
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Author
Files
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2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
1
-0
/
+5
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-16
/
+16
2009-10-01
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-09-02
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ...
Teravus Ovares (Dan Olivares)
1
-0
/
+5
2009-08-18
* Some Physics Scene Changes to prepare for larger regions
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-08-15
* part one of adding physics combining
Teravus Ovares (Dan Olivares)
1
-0
/
+10
2009-07-23
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-07-19
* Created a way that the OpenSimulator scene can ask the physics scene to do ...
Teravus Ovares
1
-0
/
+36
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-15
This started as way to correct Mantis #3158, which I believe should be fixed ...
diva
1
-2
/
+2
2009-02-08
Reverts patch from tuco/mikkopa/sempuki mantis #3072
Teravus Ovares
1
-6
/
+0
2009-02-03
Change access levels from private to protected to facilitate
Mike Mazur
1
-0
/
+6
2008-12-26
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
Teravus Ovares
1
-0
/
+64
2008-11-12
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...
Justin Clarke Casey
1
-1
/
+1
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-1
/
+1
2008-05-25
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
Teravus Ovares
1
-0
/
+9
2008-05-14
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...
Teravus Ovares
1
-2
/
+3
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-3
/
+3
2008-03-18
Formatting cleanup.
Jeff Ames
1
-28
/
+28
2008-03-10
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
Teravus Ovares
1
-0
/
+6
2008-02-18
ODE: Tired of floating above the ground after crossing a border? Boy have I ...
Teravus Ovares
1
-2
/
+2
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-0
/
+6
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-4
/
+4
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-7
/
+9
2007-12-27
* Optimized usings
lbsa71
1
-6
/
+9
2007-12-12
* Added some simstats to fill the simulator pane of the Statistics monitor.
Teravus Ovares
1
-2
/
+3
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
1
-1
/
+1
2007-12-04
keeping opensim safe for children -- made some namespace references less expl...
Jeff Ames
1
-1
/
+1
2007-12-04
* Fixed a whole bunch of console messages.
Adam Frisby
1
-4
/
+4
2007-11-28
* Restaring the sim works fine in grid mode now. Sims announce themselves to...
Teravus Ovares
1
-0
/
+17
2007-11-20
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
1
-0
/
+4
2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
1
-1
/
+10
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-3
/
+9
2007-10-30
* Optimized usings
lbsa71
1
-16
/
+10
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-09-29
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
1
-3
/
+11
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-08-28
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
1
-1
/
+1
2007-08-23
Added RemovePrim method to the physics plugins interface.
MW
1
-0
/
+7
2007-08-18
starting to add bits and pieces to physics prims that we will eventually need...
Brian McBee
1
-2
/
+3
2007-07-16
changed to native line ending encoding
Sean Dague
1
-110
/
+110
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-7
/
+4
2007-07-02
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
lbsa71
1
-37
/
+37