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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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PhysicsActor.cs
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Author
Age
Files
Lines
*
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
Teravus Ovares
2008-03-25
1
-0
/
+9
*
Formatting cleanup. Minor refactoring.
Jeff Ames
2008-03-18
1
-39
/
+6
*
* Remove unused (and somewhat nonsensical) method in PhysicsActor
Justin Clarke Casey
2008-03-18
1
-7
/
+0
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-27
/
+27
*
* Preliminary work with the ODEPlugin to collect collision data.
Teravus Ovares
2008-03-14
1
-8
/
+8
*
ODEPlugin
Teravus Ovares
2008-03-10
1
-0
/
+8
*
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
Teravus Ovares
2008-03-10
1
-0
/
+6
*
* This is a very icky implementation of physical linkset prim using fixed joi...
Teravus Ovares
2008-03-02
1
-0
/
+14
*
* Added Support within the ODEPlugin for Selected. Which means that;
Teravus Ovares
2008-02-23
1
-0
/
+7
*
* A few additional null checks in the Physics Scene and PhysicsActor so we do...
Teravus Ovares
2008-02-21
1
-9
/
+2
*
* Found the land bug, yay
Teravus Ovares
2008-02-20
1
-4
/
+16
*
* Fixed a long standing race condition in physics events. Could this be the...
Teravus Ovares
2008-02-20
1
-3
/
+3
*
* Located and destroyed the weird velocity and rotation transfers. It turned...
Teravus Ovares
2008-02-17
1
-0
/
+7
*
* Bigish ODE stability Update. Run Prebuild
Teravus Ovares
2008-02-13
1
-0
/
+7
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
1
-0
/
+8
*
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
2008-01-29
1
-0
/
+17
*
* Optimized usings
lbsa71
2007-12-27
1
-45
/
+56
*
* Re-did the mass calculations in ODE for Prim
Teravus Ovares
2007-12-19
1
-1
/
+24
*
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2007-12-10
1
-2
/
+2
*
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
2007-11-16
1
-0
/
+14
*
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
2007-11-12
1
-1
/
+6
*
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
2007-11-12
1
-2
/
+85
*
* Added an internal throttle on ODE physics updates
Teravus Ovares
2007-11-09
1
-0
/
+7
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
1
-1
/
+19
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
1
-1
/
+8
*
prim cuts in ODE
dan miller
2007-11-05
1
-0
/
+14
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-03
1
-0
/
+8
*
* Diuerse beavtificatems
lbsa71
2007-11-01
1
-2
/
+3
*
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
2007-10-31
1
-1
/
+8
*
* Optimized usings
lbsa71
2007-10-30
1
-87
/
+23
*
mass update of urls in source code to new website
Sean Dague
2007-09-10
1
-1
/
+1
*
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
2007-08-28
1
-1
/
+1
*
More prep work for adding prims to ODE physics
Brian McBee
2007-08-19
1
-0
/
+18
*
* More cleaning
Adam Frisby
2007-07-19
1
-0
/
+2
*
changed to native line ending encoding
Sean Dague
2007-07-16
1
-167
/
+167
*
A bit more work on Building tools/support.
MW
2007-07-04
1
-1
/
+1
*
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
2007-07-03
1
-7
/
+5
*
Started change to having SceneObject and then that having child Primitives wh...
MW
2007-07-01
1
-0
/
+8
*
Some work on restructuring the namespaces / project names. Note this doesn't ...
MW
2007-06-27
1
-0
/
+161