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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (unfollow)
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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-567/+0
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-584/+0
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an ↵Justin Clark-Casey1-2/+8
unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-1/+2
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface ↵Robert Adams1-0/+6
on both"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 89857378ce79f93a265bc1eb151e17742032abfa.
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams1-6/+0
The changes don't seem to be ready for prime time. This reverts commit 13a4a80b3893af13ab748c177b731fed813974ca.
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams1-0/+6
PhysicsScene and PhysicsActor.
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-3/+7
to work with the new params. Not actually plumbed just yet.
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1
values are not even used.
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov1-0/+1
2012-12-13Return the last set targetVelocity rather than the current velocity as the ↵Robert Adams1-5/+8
default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+5
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-0/+2
avatar collider, just rounding the boxes, etc
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-6/+0
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵Dan Lake1-0/+6
No change to existing functions.
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-0/+17
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-95/+48
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-1/+28
2012-05-19add colliders relative velocity projected in collision direction to ↵UbitUmarov1-0/+2
collisions report information.
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov1-0/+6
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov1-0/+7
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-11 more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov1-1/+1
2012-03-11initial steps to support physical phantomsUbitUmarov1-0/+2
2012-03-05 update ubitOdeUbitUmarov1-1/+3
2012-03-04update UbitOdeUbitUmarov1-2/+3
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov1-2/+3
serializer, tried to control m_dupeInProgress
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ↵UbitUmarov1-0/+6
like still broken
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov1-0/+19
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of ↵Justin Clark-Casey (justincc)1-0/+9
maintaining their own properties
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ↵Justin Clark-Casey (justincc)1-6/+10
own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! Instead, just have both subclasses use the PhysicsActor.LocalID property. This restores collision functionality that fell away in 45c7789 yesterday
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would ↵Justin Clark-Casey (justincc)1-0/+2
only receive the very first collision.
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-24/+6
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning ↵Justin Clark-Casey (justincc)1-0/+6
about synchronicity for PhysicsActor.OnCollisionUpdate event doc
2011-10-25When sending object collision updates, don't null out and recreate the ↵Justin Clark-Casey (justincc)1-0/+5
CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
2011-10-25For ScenePresence collision events, instead of creating a new ↵Justin Clark-Casey (justincc)1-0/+8
CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-2/+23
2011-06-15Add localID to physical object creation functions.Mic Bowman1-1/+6
2010-02-14Revolution is on the roll again! :)Revolution1-0/+6
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora1-0/+12
associated methods.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-2/+12
2009-11-16Fix merge conflictsKittoFlora1-3/+3
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-8/+21
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-43/+43