Commit message (Collapse) | Author | Files | Lines | ||
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2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
when avatar enters the new region. This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE. | |||||
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 1 | -90/+34 | |
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -7/+1 | |
2010-02-22 | Separate PhysX classes into separate files. | Jeff Ames | 1 | -77/+69 | |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -17/+23 | |
2009-08-11 | Split BasicPhysics classes into separate files. | Jeff Ames | 1 | -0/+185 | |