Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -1/+0 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -30/+30 | |
2008-02-17 | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 1 | -1/+1 | |
turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | |||||
2008-02-17 | Added copyright notices. | Jeff Ames | 1 | -0/+28 | |
2008-02-13 | * Bigish ODE stability Update. Run Prebuild | Teravus Ovares | 1 | -0/+46 | |