Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 1 | -2/+2 |
| | |||||
* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 1 | -6/+39 |
| | |||||
* | chODE: if character velocity > 50m/s apply breaks. In free fall this will ↵ | UbitUmarov | 2012-04-16 | 1 | -1/+10 |
| | | | | give a terminal velocity +- 60m/s | ||||
* | chODE bug fix | UbitUmarov | 2012-04-16 | 1 | -7/+9 |
| | |||||
* | Use chode character actor.SetMomentum() to force full restore Velocity in ↵ | UbitUmarov | 2012-04-14 | 1 | -1/+19 |
| | | | | scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. | ||||
* | chODE and ubitODE always return prim mass (they where returning object mass ↵ | UbitUmarov | 2012-04-09 | 1 | -1/+10 |
| | | | | on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib). | ||||
* | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵ | UbitUmarov | 2012-03-21 | 1 | -4/+9 |
| | | | | may colide with how meshs and sculpts are loaded. This needs a good revision.. | ||||
* | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2012-03-21 | 2 | -34/+46 |
| | |||||
* | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 2012-03-11 | 1 | -61/+120 |
| | |||||
* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 2 | -7/+34 |
| | |||||
* | let chode and ubitode find ode.dll on windows | UbitUmarov | 2012-03-09 | 1 | -0/+3 |
| | |||||
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-03 | 1 | -5/+3 |
|\ | |||||
| * | This still causes terrain artefacts | Melanie | 2012-03-02 | 1 | -3/+3 |
| | | | | | | | | | | | | Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648. | ||||
| * | This still causes terrain artefacts | Melanie | 2012-03-02 | 1 | -3/+1 |
| | | | | | | | | | | | | Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e. | ||||
* | | fix | UbitUmarov | 2012-02-29 | 1 | -1/+3 |
| | | |||||
* | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2012-02-29 | 2 | -503/+148 |
|/ | | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | ||||
* | made box a little larger | UbitUmarov | 2012-02-28 | 1 | -6/+6 |
| | |||||
* | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 2012-02-28 | 1 | -67/+50 |
| | |||||
* | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 2012-02-28 | 1 | -1/+5 |
| | | | | when fixed right. | ||||
* | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2012-02-27 | 2 | -5/+10 |
| | | | | Removed also LOD, and outerskin on colision meshs. | ||||
* | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2012-02-26 | 2 | -3/+41 |
| | | | | data. | ||||
* | replace bad meshs by a small cube and log it. | UbitUmarov | 2012-02-24 | 1 | -5/+21 |
| | |||||
* | stop using useless geom tricallback. | UbitUmarov | 2012-02-24 | 1 | -1/+2 |
| | |||||
* | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 2012-02-23 | 1 | -1/+3 |
| | | | | map position. It was apparently needed to fix we having nsamples = size and not size + 1. | ||||
* | fix my bug on ChODE terrain heightmap build | UbitUmarov | 2012-02-23 | 1 | -3/+3 |
| | |||||
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 2012-02-21 | 1 | -4/+4 |
| | | | | irreversible y-flip and holes in the map. | ||||
* | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 3 | -1040/+1777 |
|\ | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | ||||
| * | minor fix to chODE terrain heighmap scale | UbitUmarov | 2012-02-19 | 1 | -4/+4 |
| | | |||||
| * | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2012-02-18 | 2 | -56/+300 |
| | | | | | | | | serializer, tried to control m_dupeInProgress | ||||
| * | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 2012-02-17 | 3 | -1035/+1528 |
| | | | | | | | | like still broken | ||||
| * | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 2 | -20/+45 |
| | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | ||||
| * | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
| | | |||||
| * | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
| | | |||||
* | | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 2 | -20/+45 |
| | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | ||||
* | | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
| | | |||||
* | | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
|/ | |||||
* | Add setter for Acceleration on physics objects. | Melanie | 2011-12-24 | 2 | -0/+2 |
| | |||||
* | Merge branch 'master' into bigmerge | Melanie | 2011-10-26 | 2 | -2/+2 |
| | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
* | Fox some local id issues in physics glue | Melanie | 2011-07-15 | 2 | -11/+6 |
| | |||||
* | Revert "Add localid support to ch0de properly" | Melanie | 2011-07-15 | 2 | -6/+11 |
| | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | ||||
* | Add localid support to ch0de properly | Tom | 2011-07-15 | 2 | -11/+6 |
| | |||||
* | Fix a raycast issue | Tom | 2011-07-15 | 1 | -2/+11 |
| | |||||
* | Implement llGodLikeRezObject and llGetUsedMemory | Melanie | 2011-05-22 | 1 | -1/+2 |
| | |||||
* | Comment a very spammy debug message that was being output directly to console. | Melanie | 2011-01-28 | 1 | -1/+1 |
| | | | | | My last fox that makes bumping into sim borders/bans work makes this spam endlessly. | ||||
* | Fix drift of static prim. | Kitto Flora | 2011-01-20 | 1 | -1/+13 |
| | |||||
* | Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵ | Kitto Flora | 2011-01-04 | 2 | -227/+209 |
| | | | | sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message. | ||||
* | Fix av/prim eject problem. | Kitto Flora | 2010-12-29 | 1 | -45/+60 |
| | |||||
* | Update materials parameters. | Kitto Flora | 2010-12-20 | 1 | -92/+108 |
| | |||||
* | Fix border fence for physicals. Fix llRotLookAt() for Vehicles. | Kitto Flora | 2010-12-11 | 2 | -153/+61 |
| | |||||
* | Fix spurious Av move when clothing item worn or removed. | Kitto Flora | 2010-12-03 | 1 | -1/+1 |
| |