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2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov1-2/+2
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov1-6/+39
2012-04-16chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov1-1/+10
2012-04-16 chODE bug fixUbitUmarov1-7/+9
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov1-1/+19
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov1-1/+10
2012-03-21 missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...UbitUmarov1-4/+9
2012-03-21 shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2-34/+46
2012-03-11 more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov1-61/+120
2012-03-11initial steps to support physical phantomsUbitUmarov2-7/+34
2012-03-09let chode and ubitode find ode.dll on windowsUbitUmarov1-0/+3
2012-03-02This still causes terrain artefactsMelanie1-3/+3
2012-03-02This still causes terrain artefactsMelanie1-3/+1
2012-02-29fixUbitUmarov1-1/+3
2012-02-29chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2-503/+148
2012-02-28 made box a little largerUbitUmarov1-6/+6
2012-02-28A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov1-67/+50
2012-02-28Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie1-1/+5
2012-02-27 Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2-5/+10
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2-3/+41
2012-02-24 replace bad meshs by a small cube and log it.UbitUmarov1-5/+21
2012-02-24 stop using useless geom tricallback.UbitUmarov1-1/+2
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov1-1/+3
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
2012-02-19minor fix to chODE terrain heighmap scaleUbitUmarov1-4/+4
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2-56/+300
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov3-1035/+1528
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2-20/+45
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2-20/+45
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2011-12-24Add setter for Acceleration on physics objects.Melanie2-0/+2
2011-07-15Fox some local id issues in physics glueMelanie2-11/+6
2011-07-15Revert "Add localid support to ch0de properly"Melanie2-6/+11
2011-07-15Add localid support to ch0de properlyTom2-11/+6
2011-07-15Fix a raycast issueTom1-2/+11
2011-05-22Implement llGodLikeRezObject and llGetUsedMemoryMelanie1-1/+2
2011-01-28Comment a very spammy debug message that was being output directly to console.Melanie1-1/+1
2011-01-20Fix drift of static prim.Kitto Flora1-1/+13
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora2-227/+209
2010-12-29Fix av/prim eject problem.Kitto Flora1-45/+60
2010-12-20Update materials parameters.Kitto Flora1-92/+108
2010-12-11Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2-153/+61
2010-12-03Fix spurious Av move when clothing item worn or removed.Kitto Flora1-1/+1
2010-10-02Replace CalculateMass with a better, contributed versionMelanie1-243/+228
2010-09-25Experimental locking of taint processingMelanie1-76/+80
2010-09-06Falling animation fix, comment out instrumentation.Kitto Flora2-10/+29