Commit message (Collapse) | Author | Files | Lines | ||
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2012-04-24 | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 1 | -6/+39 | |
2012-04-16 | chODE: if character velocity > 50m/s apply breaks. In free fall this will ↵ | UbitUmarov | 1 | -1/+10 | |
give a terminal velocity +- 60m/s | |||||
2012-04-16 | chODE bug fix | UbitUmarov | 1 | -7/+9 | |
2012-04-14 | Use chode character actor.SetMomentum() to force full restore Velocity in ↵ | UbitUmarov | 1 | -1/+19 | |
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. | |||||
2012-04-09 | chODE and ubitODE always return prim mass (they where returning object mass ↵ | UbitUmarov | 1 | -1/+10 | |
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib). | |||||
2012-03-21 | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵ | UbitUmarov | 1 | -4/+9 | |
may colide with how meshs and sculpts are loaded. This needs a good revision.. | |||||
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2 | -34/+46 | |
2012-03-11 | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 1 | -61/+120 | |
2012-03-11 | initial steps to support physical phantoms | UbitUmarov | 2 | -7/+34 | |
2012-03-09 | let chode and ubitode find ode.dll on windows | UbitUmarov | 1 | -0/+3 | |
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+3 | |
Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648. | |||||
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+1 | |
Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e. | |||||
2012-02-29 | fix | UbitUmarov | 1 | -1/+3 | |
2012-02-29 | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2 | -503/+148 | |
They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | |||||
2012-02-28 | made box a little larger | UbitUmarov | 1 | -6/+6 | |
2012-02-28 | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 1 | -67/+50 | |
2012-02-28 | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 1 | -1/+5 | |
when fixed right. | |||||
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2 | -5/+10 | |
Removed also LOD, and outerskin on colision meshs. | |||||
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2 | -3/+41 | |
data. | |||||
2012-02-24 | replace bad meshs by a small cube and log it. | UbitUmarov | 1 | -5/+21 | |
2012-02-24 | stop using useless geom tricallback. | UbitUmarov | 1 | -1/+2 | |
2012-02-23 | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 1 | -1/+3 | |
map position. It was apparently needed to fix we having nsamples = size and not size + 1. | |||||
2012-02-23 | fix my bug on ChODE terrain heightmap build | UbitUmarov | 1 | -3/+3 | |
2012-02-21 | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 1 | -4/+4 | |
irreversible y-flip and holes in the map. | |||||
2012-02-19 | minor fix to chODE terrain heighmap scale | UbitUmarov | 1 | -4/+4 | |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2 | -56/+300 | |
serializer, tried to control m_dupeInProgress | |||||
2012-02-17 | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 3 | -1035/+1528 | |
like still broken | |||||
2012-02-15 | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2 | -20/+45 | |
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | |||||
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -2/+2 | |
2012-02-15 | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2 | -20/+45 | |
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | |||||
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -2/+2 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 1 | -6/+50 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 1 | -6/+50 | |
2011-12-24 | Add setter for Acceleration on physics objects. | Melanie | 2 | -0/+2 | |
2011-07-15 | Fox some local id issues in physics glue | Melanie | 2 | -11/+6 | |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 2 | -6/+11 | |
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | |||||
2011-07-15 | Add localid support to ch0de properly | Tom | 2 | -11/+6 | |
2011-07-15 | Fix a raycast issue | Tom | 1 | -2/+11 | |
2011-05-22 | Implement llGodLikeRezObject and llGetUsedMemory | Melanie | 1 | -1/+2 | |
2011-01-28 | Comment a very spammy debug message that was being output directly to console. | Melanie | 1 | -1/+1 | |
My last fox that makes bumping into sim borders/bans work makes this spam endlessly. | |||||
2011-01-20 | Fix drift of static prim. | Kitto Flora | 1 | -1/+13 | |
2011-01-04 | Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵ | Kitto Flora | 2 | -227/+209 | |
sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message. | |||||
2010-12-29 | Fix av/prim eject problem. | Kitto Flora | 1 | -45/+60 | |
2010-12-20 | Update materials parameters. | Kitto Flora | 1 | -92/+108 | |
2010-12-11 | Fix border fence for physicals. Fix llRotLookAt() for Vehicles. | Kitto Flora | 2 | -153/+61 | |
2010-12-03 | Fix spurious Av move when clothing item worn or removed. | Kitto Flora | 1 | -1/+1 | |
2010-10-02 | Replace CalculateMass with a better, contributed version | Melanie | 1 | -243/+228 | |
2010-09-25 | Experimental locking of taint processing | Melanie | 1 | -76/+80 | |
2010-09-06 | Falling animation fix, comment out instrumentation. | Kitto Flora | 2 | -10/+29 | |
2010-09-02 | Fixes to JUMP system. | Kitto Flora | 1 | -2/+5 | |