Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 1 | -3887/+0 |
| | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | ||||
* | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 |
| | |||||
* | normalise physics plugins to return fps as (simulated time / requested ↵ | UbitUmarov | 2015-09-04 | 1 | -6/+1 |
| | | | | simulation time). improved a bit old ode simulations per call math | ||||
* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -0/+5 |
| | |||||
* | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2012-03-21 | 1 | -32/+12 |
| | |||||
* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 1 | -6/+27 |
| | |||||
* | let chode and ubitode find ode.dll on windows | UbitUmarov | 2012-03-09 | 1 | -0/+3 |
| | |||||
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-03 | 1 | -5/+3 |
|\ | |||||
| * | This still causes terrain artefacts | Melanie | 2012-03-02 | 1 | -3/+3 |
| | | | | | | | | | | | | Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648. | ||||
| * | This still causes terrain artefacts | Melanie | 2012-03-02 | 1 | -3/+1 |
| | | | | | | | | | | | | Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e. | ||||
* | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2012-02-29 | 1 | -4/+4 |
|/ | | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | ||||
* | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2012-02-27 | 1 | -2/+7 |
| | | | | Removed also LOD, and outerskin on colision meshs. | ||||
* | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2012-02-26 | 1 | -1/+10 |
| | | | | data. | ||||
* | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 2012-02-23 | 1 | -1/+3 |
| | | | | map position. It was apparently needed to fix we having nsamples = size and not size + 1. | ||||
* | fix my bug on ChODE terrain heightmap build | UbitUmarov | 2012-02-23 | 1 | -3/+3 |
| | |||||
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 2012-02-21 | 1 | -4/+4 |
| | | | | irreversible y-flip and holes in the map. | ||||
* | minor fix to chODE terrain heighmap scale | UbitUmarov | 2012-02-19 | 1 | -4/+4 |
| | |||||
* | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 2012-02-17 | 1 | -0/+28 |
| | | | | like still broken | ||||
* | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 1 | -10/+10 |
| | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | ||||
* | Fox some local id issues in physics glue | Melanie | 2011-07-15 | 1 | -10/+4 |
| | |||||
* | Revert "Add localid support to ch0de properly" | Melanie | 2011-07-15 | 1 | -4/+10 |
| | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | ||||
* | Add localid support to ch0de properly | Tom | 2011-07-15 | 1 | -10/+4 |
| | |||||
* | Implement llGodLikeRezObject and llGetUsedMemory | Melanie | 2011-05-22 | 1 | -1/+2 |
| | |||||
* | Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵ | Kitto Flora | 2011-01-04 | 1 | -137/+83 |
| | | | | sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message. | ||||
* | Fix av/prim eject problem. | Kitto Flora | 2010-12-29 | 1 | -45/+60 |
| | |||||
* | Update materials parameters. | Kitto Flora | 2010-12-20 | 1 | -92/+108 |
| | |||||
* | Fix border fence for physicals. Fix llRotLookAt() for Vehicles. | Kitto Flora | 2010-12-11 | 1 | -2/+2 |
| | |||||
* | Falling animation fix, comment out instrumentation. | Kitto Flora | 2010-09-06 | 1 | -4/+14 |
| | |||||
* | Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵ | Kitto Flora | 2010-07-13 | 1 | -0/+6 |
| | | | | occasional collision event failure. ChOde only. | ||||
* | ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵ | kitto | 2010-04-04 | 1 | -66/+45 |
| | | | | 'fence' option to prevent physical objects crossing region border. | ||||
* | ChODE Object Linear Motion update | Kitto Flora | 2010-01-21 | 1 | -1/+1 |
| | |||||
* | Vehicle Linear parameter adjustments | Kitto Flora | 2009-12-31 | 1 | -26/+35 |
| | |||||
* | Include ChOdePlugin | Kitto Flora | 2009-12-22 | 1 | -0/+3865 |