Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 1 | -32/+12 | |
2012-03-11 | initial steps to support physical phantoms | UbitUmarov | 1 | -6/+27 | |
2012-03-09 | let chode and ubitode find ode.dll on windows | UbitUmarov | 1 | -0/+3 | |
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+3 | |
Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648. | |||||
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+1 | |
Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e. | |||||
2012-02-29 | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 1 | -4/+4 | |
They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | |||||
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 1 | -2/+7 | |
Removed also LOD, and outerskin on colision meshs. | |||||
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 1 | -1/+10 | |
data. | |||||
2012-02-23 | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 1 | -1/+3 | |
map position. It was apparently needed to fix we having nsamples = size and not size + 1. | |||||
2012-02-23 | fix my bug on ChODE terrain heightmap build | UbitUmarov | 1 | -3/+3 | |
2012-02-21 | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 1 | -4/+4 | |
irreversible y-flip and holes in the map. | |||||
2012-02-19 | minor fix to chODE terrain heighmap scale | UbitUmarov | 1 | -4/+4 | |
2012-02-17 | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 1 | -0/+28 | |
like still broken | |||||
2012-02-15 | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 1 | -10/+10 | |
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | |||||
2012-02-15 | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 1 | -10/+10 | |
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | |||||
2011-07-15 | Fox some local id issues in physics glue | Melanie | 1 | -10/+4 | |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 1 | -4/+10 | |
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | |||||
2011-07-15 | Add localid support to ch0de properly | Tom | 1 | -10/+4 | |
2011-05-22 | Implement llGodLikeRezObject and llGetUsedMemory | Melanie | 1 | -1/+2 | |
2011-01-04 | Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵ | Kitto Flora | 1 | -137/+83 | |
sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message. | |||||
2010-12-29 | Fix av/prim eject problem. | Kitto Flora | 1 | -45/+60 | |
2010-12-20 | Update materials parameters. | Kitto Flora | 1 | -92/+108 | |
2010-12-11 | Fix border fence for physicals. Fix llRotLookAt() for Vehicles. | Kitto Flora | 1 | -2/+2 | |
2010-09-06 | Falling animation fix, comment out instrumentation. | Kitto Flora | 1 | -4/+14 | |
2010-07-13 | Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵ | Kitto Flora | 1 | -0/+6 | |
occasional collision event failure. ChOde only. | |||||
2010-04-04 | ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵ | kitto | 1 | -66/+45 | |
'fence' option to prevent physical objects crossing region border. | |||||
2010-01-21 | ChODE Object Linear Motion update | Kitto Flora | 1 | -1/+1 | |
2009-12-31 | Vehicle Linear parameter adjustments | Kitto Flora | 1 | -26/+35 | |
2009-12-22 | Include ChOdePlugin | Kitto Flora | 1 | -1/+1 | |
2009-12-03 | * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+2 | |
this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'. | |||||
2009-11-23 | * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 | Teravus Ovares (Dan Olivares) | 1 | -1/+1 | |
2009-11-22 | * Adds a test for if the collision is at the bottom of the capsule on ↵ | Teravus Ovares (Dan Olivares) | 1 | -1/+12 | |
avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. | |||||
2009-11-09 | Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason | |||||
2009-11-03 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 1 | -60/+67 | |
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls | |||||
2009-10-28 | Always send a time dilation of 1.0 while we debug rubberbanding issues | John Hurliman | 1 | -1/+2 | |
2009-10-28 | Limit physics time dilation to 1.0 | John Hurliman | 1 | -1/+1 | |
2009-10-28 | * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵ | John Hurliman | 1 | -3/+10 | |
drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures | |||||
2009-10-28 | Fixed a bad check on velocity in the ODE near() callback (it was only ↵ | John Hurliman | 1 | -3/+3 | |
checking for velocity in certain directions, and was calling the get_Velocity() function three times) | |||||
2009-10-27 | Move the calculation of time dilation from the scene to the physics engine. ↵ | John Hurliman | 1 | -2/+9 | |
The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking | |||||
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -28/+22 | |
2009-10-26 | Do case-insensitive comparisons on region names in LLStandaloneLoginModule | John Hurliman | 1 | -2/+2 | |
2009-10-26 | * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵ | John Hurliman | 1 | -2/+6 | |
track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it | |||||
2009-10-23 | Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵ | dslake | 1 | -2/+3 | |
Inconsistent locking of ODE tainted prims | |||||
2009-10-19 | Forgot {} on last commit. | Diva Canto | 1 | -0/+2 | |
2009-10-19 | More instrumentation in physics. | Diva Canto | 1 | -0/+2 | |
2009-10-19 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2009-10-18 | A bit of instrumentation to figure out what's going on with physics actors. | Diva Canto | 1 | -0/+6 | |
2009-10-16 | * One more attempt at the NullRef In The OdePlugin. This might fix it, but ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+21 | |
it will definitely get us closer to the root cause. | |||||
2009-10-10 | * Make ODECharacter respect the scene's requested collision update time | Teravus Ovares (Dan Olivares) | 1 | -0/+1 | |
* Set the Scene collision update time to 500 ms |