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path: root/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs (unfollow)
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2012-03-21 shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov1-32/+12
2012-03-11initial steps to support physical phantomsUbitUmarov1-6/+27
2012-03-09let chode and ubitode find ode.dll on windowsUbitUmarov1-0/+3
2012-03-02This still causes terrain artefactsMelanie1-3/+3
2012-03-02This still causes terrain artefactsMelanie1-3/+1
2012-02-29chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov1-4/+4
2012-02-27 Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov1-2/+7
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov1-1/+10
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov1-1/+3
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
2012-02-19minor fix to chODE terrain heighmap scaleUbitUmarov1-4/+4
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov1-0/+28
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov1-10/+10
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov1-10/+10
2011-07-15Fox some local id issues in physics glueMelanie1-10/+4
2011-07-15Revert "Add localid support to ch0de properly"Melanie1-4/+10
2011-07-15Add localid support to ch0de properlyTom1-10/+4
2011-05-22Implement llGodLikeRezObject and llGetUsedMemoryMelanie1-1/+2
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora1-137/+83
2010-12-29Fix av/prim eject problem.Kitto Flora1-45/+60
2010-12-20Update materials parameters.Kitto Flora1-92/+108
2010-12-11Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora1-2/+2
2010-09-06Falling animation fix, comment out instrumentation.Kitto Flora1-4/+14
2010-07-13Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...Kitto Flora1-0/+6
2010-04-04ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added 'fence...kitto1-66/+45
2010-01-21ChODE Object Linear Motion updateKitto Flora1-1/+1
2009-12-31Vehicle Linear parameter adjustmentsKitto Flora1-26/+35
2009-12-22Include ChOdePluginKitto Flora1-1/+1
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)1-0/+2
2009-11-23* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)1-1/+1
2009-11-22* Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)1-1/+12
2009-11-09Following various discussions on irc and in the OpenSim dev OSGrid meeting la...Justin Clark-Casey (justincc)1-1/+1
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-60/+67
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-1/+2
2009-10-28Limit physics time dilation to 1.0John Hurliman1-1/+1
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman1-3/+10
2009-10-28Fixed a bad check on velocity in the ODE near() callback (it was only checkin...John Hurliman1-3/+3
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman1-2/+9
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-28/+22
2009-10-26Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman1-2/+2
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman1-2/+6
2009-10-23Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: I...dslake1-2/+3
2009-10-19Forgot {} on last commit.Diva Canto1-0/+2
2009-10-19More instrumentation in physics.Diva Canto1-0/+2
2009-10-19Formatting cleanup.Jeff Ames1-1/+1
2009-10-18A bit of instrumentation to figure out what's going on with physics actors.Diva Canto1-0/+6
2009-10-16* One more attempt at the NullRef In The OdePlugin. This might fix it, but ...Teravus Ovares (Dan Olivares)1-0/+21
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)1-0/+1