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path: root/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs (unfollow)
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2015-09-08More 'everything is a module' merging.Robert Adams1-384/+0
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2011-07-15Fix a raycast issueTom1-2/+11
2009-12-22Include ChOdePluginKitto Flora1-0/+0
2009-12-08* Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)1-1/+8
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)1-2/+8
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-08-20* Fixes Terrain issues with combined regions.Teravus Ovares (Dan Olivares)1-9/+4
2009-07-23Formatting cleanup.Jeff Ames1-2/+2
2009-07-22* Whoops, forgot the water heightfield.Teravus Ovares1-1/+4
2009-07-22* Exclude heightfield geom from the raycast test. Teravus Ovares1-0/+69
* Fixes mantis #3922
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares1-0/+295
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)