Commit message (Collapse) | Author | Age | Files | Lines | |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 1 | -2/+2 |
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* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 1 | -6/+39 |
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* | chODE and ubitODE always return prim mass (they where returning object mass ↵ | UbitUmarov | 2012-04-09 | 1 | -1/+10 |
| | | | | on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib). | ||||
* | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵ | UbitUmarov | 2012-03-21 | 1 | -4/+9 |
| | | | | may colide with how meshs and sculpts are loaded. This needs a good revision.. | ||||
* | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2012-03-21 | 1 | -2/+34 |
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* | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 2012-03-11 | 1 | -61/+120 |
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* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 1 | -1/+7 |
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* | fix | UbitUmarov | 2012-02-29 | 1 | -1/+3 |
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* | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2012-02-29 | 1 | -499/+144 |
| | | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | ||||
* | made box a little larger | UbitUmarov | 2012-02-28 | 1 | -6/+6 |
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* | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 2012-02-28 | 1 | -67/+50 |
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* | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 2012-02-28 | 1 | -1/+5 |
| | | | | when fixed right. | ||||
* | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2012-02-27 | 1 | -3/+3 |
| | | | | Removed also LOD, and outerskin on colision meshs. | ||||
* | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2012-02-26 | 1 | -2/+31 |
| | | | | data. | ||||
* | replace bad meshs by a small cube and log it. | UbitUmarov | 2012-02-24 | 1 | -5/+21 |
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* | stop using useless geom tricallback. | UbitUmarov | 2012-02-24 | 1 | -1/+2 |
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* | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 1 | -1036/+1392 |
|\ | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | ||||
| * | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2012-02-18 | 1 | -2/+60 |
| | | | | | | | | serializer, tried to control m_dupeInProgress | ||||
| * | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 2012-02-17 | 1 | -1035/+1333 |
| | | | | | | | | like still broken | ||||
| * | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 1 | -10/+35 |
| | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | ||||
| * | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
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| * | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
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* | | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 1 | -10/+35 |
| | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | ||||
* | | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
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* | | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
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* | Add setter for Acceleration on physics objects. | Melanie | 2011-12-24 | 1 | -0/+1 |
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* | Merge branch 'master' into bigmerge | Melanie | 2011-10-26 | 1 | -1/+1 |
| | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
* | Fox some local id issues in physics glue | Melanie | 2011-07-15 | 1 | -1/+2 |
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* | Revert "Add localid support to ch0de properly" | Melanie | 2011-07-15 | 1 | -2/+1 |
| | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | ||||
* | Add localid support to ch0de properly | Tom | 2011-07-15 | 1 | -1/+2 |
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* | Fix drift of static prim. | Kitto Flora | 2011-01-20 | 1 | -1/+13 |
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* | Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵ | Kitto Flora | 2011-01-04 | 1 | -90/+126 |
| | | | | sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message. | ||||
* | Fix border fence for physicals. Fix llRotLookAt() for Vehicles. | Kitto Flora | 2010-12-11 | 1 | -151/+59 |
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* | Replace CalculateMass with a better, contributed version | Melanie | 2010-10-02 | 1 | -243/+228 |
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* | Merge branch 'careminster-presence-refactor' of ↵ | Kitto Flora | 2010-08-04 | 1 | -9/+31 |
|\ | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | Fix some more issues causing regions with corrupt sculpts to freeze. | Tom | 2010-08-03 | 1 | -7/+20 |
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| * | Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵ | Tom | 2010-08-03 | 1 | -2/+11 |
| | | | | | | | | the prim as "mesh failed" so it doesn't try meshing continuously | ||||
* | | Fixes fresh hollowed prim collision shape. | Kitto Flora | 2010-08-04 | 1 | -3/+3 |
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* | Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187 | Kitto Flora | 2010-07-16 | 1 | -0/+9 |
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* | Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵ | Kitto Flora | 2010-07-13 | 1 | -41/+26 |
| | | | | occasional collision event failure. ChOde only. | ||||
* | Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only) | Kitto Flora | 2010-06-08 | 1 | -51/+179 |
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* | Fix vertical attractor | Kitto Flora | 2010-04-29 | 1 | -41/+43 |
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* | Fixed LINEAR_MOTOR Z drive, Mantis #30 | Kitto Flora | 2010-04-11 | 1 | -23/+35 |
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* | ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵ | kitto | 2010-04-04 | 1 | -90/+112 |
| | | | | 'fence' option to prevent physical objects crossing region border. | ||||
* | Update acceleration to 0 on no tphysical. | Kitto Flora | 2010-03-19 | 1 | -1/+3 |
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* | RotLookAt repaired; debug msg cleanup. | Kitto Flora | 2010-03-14 | 1 | -408/+144 |
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* | Fix Rotation Lock. NOTE: This version had poor border crossing control | Kitto Flora | 2010-03-12 | 1 | -20/+18 |
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* | Resolved merge | Kitto Flora | 2010-03-12 | 1 | -21/+19 |
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| * | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵ | Melanie | 2010-03-06 | 1 | -21/+55 |
| |\ | | | | | | | | | | careminster | ||||
| * | | Merge branch '0.6.9-post-fixes' into careminster | Melanie | 2010-03-06 | 1 | -0/+8 |
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