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path: root/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs (follow)
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-2/+2
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* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-241-6/+39
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* chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov2012-04-091-1/+10
| | | | on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
* missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov2012-03-211-4/+9
| | | | may colide with how meshs and sculpts are loaded. This needs a good revision..
* shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-211-2/+34
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* more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-111-61/+120
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* initial steps to support physical phantomsUbitUmarov2012-03-111-1/+7
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* fixUbitUmarov2012-02-291-1/+3
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* chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov2012-02-291-499/+144
| | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
* made box a little largerUbitUmarov2012-02-281-6/+6
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* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
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* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| | | | when fixed right.
* Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2012-02-271-3/+3
| | | | Removed also LOD, and outerskin on colision meshs.
* added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2012-02-261-2/+31
| | | | data.
* replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
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* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
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* Merge branch 'ubitwork'Melanie2012-02-191-1036/+1392
|\ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
| * changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov2012-02-181-2/+60
| | | | | | | | serializer, tried to control m_dupeInProgress
| * Added simple binary serializer/deserializer to chODE. 100% untested and most ↵UbitUmarov2012-02-171-1035/+1333
| | | | | | | | like still broken
| * Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov2012-02-151-10/+35
| | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
| * don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
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| * try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
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* | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov2012-02-151-10/+35
| | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
* | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
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* | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
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* Add setter for Acceleration on physics objects.Melanie2011-12-241-0/+1
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* Merge branch 'master' into bigmergeMelanie2011-10-261-1/+1
| | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* Fox some local id issues in physics glueMelanie2011-07-151-1/+2
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* Revert "Add localid support to ch0de properly"Melanie2011-07-151-2/+1
| | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
* Add localid support to ch0de properlyTom2011-07-151-1/+2
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* Fix drift of static prim.Kitto Flora2011-01-201-1/+13
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* Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵Kitto Flora2011-01-041-90/+126
| | | | sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
* Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2010-12-111-151/+59
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* Replace CalculateMass with a better, contributed versionMelanie2010-10-021-243/+228
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* Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2010-08-041-9/+31
|\ | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * Fix some more issues causing regions with corrupt sculpts to freeze.Tom2010-08-031-7/+20
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| * Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom2010-08-031-2/+11
| | | | | | | | the prim as "mesh failed" so it doesn't try meshing continuously
* | Fixes fresh hollowed prim collision shape.Kitto Flora2010-08-041-3/+3
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* Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora2010-07-161-0/+9
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* Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora2010-07-131-41/+26
| | | | occasional collision event failure. ChOde only.
* Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)Kitto Flora2010-06-081-51/+179
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* Fix vertical attractorKitto Flora2010-04-291-41/+43
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* Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora2010-04-111-23/+35
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* ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵kitto2010-04-041-90/+112
| | | | 'fence' option to prevent physical objects crossing region border.
* Update acceleration to 0 on no tphysical.Kitto Flora2010-03-191-1/+3
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* RotLookAt repaired; debug msg cleanup.Kitto Flora2010-03-141-408/+144
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* Fix Rotation Lock. NOTE: This version had poor border crossing controlKitto Flora2010-03-121-20/+18
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* Resolved mergeKitto Flora2010-03-121-21/+19
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| * Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2010-03-061-21/+55
| |\ | | | | | | | | | careminster
| * | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-0/+8
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