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path: root/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs (unfollow)
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2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov1-6/+39
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov1-1/+10
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-03-21 missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov1-4/+9
may colide with how meshs and sculpts are loaded. This needs a good revision..
2012-03-21 shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov1-2/+34
2012-03-11 more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov1-61/+120
2012-03-11initial steps to support physical phantomsUbitUmarov1-1/+7
2012-02-29fixUbitUmarov1-1/+3
2012-02-29chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov1-499/+144
They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
2012-02-28 made box a little largerUbitUmarov1-6/+6
2012-02-28A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov1-67/+50
2012-02-28Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie1-1/+5
when fixed right.
2012-02-27 Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov1-3/+3
Removed also LOD, and outerskin on colision meshs.
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov1-2/+31
data.
2012-02-24 replace bad meshs by a small cube and log it.UbitUmarov1-5/+21
2012-02-24 stop using useless geom tricallback.UbitUmarov1-1/+2
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov1-2/+60
serializer, tried to control m_dupeInProgress
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ↵UbitUmarov1-1035/+1333
like still broken
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov1-10/+35
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov1-10/+35
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2011-12-24Add setter for Acceleration on physics objects.Melanie1-0/+1
2011-07-15Fox some local id issues in physics glueMelanie1-1/+2
2011-07-15Revert "Add localid support to ch0de properly"Melanie1-2/+1
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
2011-07-15Add localid support to ch0de properlyTom1-1/+2
2011-01-20Fix drift of static prim.Kitto Flora1-1/+13
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵Kitto Flora1-90/+126
sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
2010-12-11Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora1-151/+59
2010-10-02Replace CalculateMass with a better, contributed versionMelanie1-243/+228
2010-08-04Fixes fresh hollowed prim collision shape.Kitto Flora1-3/+3
2010-08-03Fix some more issues causing regions with corrupt sculpts to freeze.Tom1-7/+20
2010-08-03Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom1-2/+11
the prim as "mesh failed" so it doesn't try meshing continuously
2010-07-16Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora1-0/+9
2010-07-13Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora1-41/+26
occasional collision event failure. ChOde only.
2010-06-08Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)Kitto Flora1-51/+179
2010-04-29Fix vertical attractorKitto Flora1-41/+43
2010-04-11Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora1-23/+35
2010-04-04ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵kitto1-90/+112
'fence' option to prevent physical objects crossing region border.
2010-03-19Update acceleration to 0 on no tphysical.Kitto Flora1-1/+3
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora1-408/+144
2010-03-12Fix Rotation Lock. NOTE: This version had poor border crossing controlKitto Flora1-20/+18
2010-03-11Dynamics Integration Part 1Kitto Flora1-938/+1634
2010-03-04Fix Physics angular reference frame.Kitto Flora1-21/+55
2010-02-02AngMotor update 1Kitto Flora1-9/+10
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora1-1/+11
associated methods.
2009-12-31Vehicle Linear parameter adjustmentsKitto Flora1-4/+8
2009-12-24Recover out-of-region objects during db load.Kitto Flora1-1/+3
2009-12-22Include ChOdePluginKitto Flora1-4/+4