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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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ChOdePlugin
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ODEPrim.cs
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Files
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2012-02-29
fix
UbitUmarov
1
-1
/
+3
2012-02-29
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
1
-499
/
+144
2012-02-28
made box a little larger
UbitUmarov
1
-6
/
+6
2012-02-28
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
1
-67
/
+50
2012-02-28
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
1
-1
/
+5
2012-02-27
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
1
-3
/
+3
2012-02-26
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
1
-2
/
+31
2012-02-24
replace bad meshs by a small cube and log it.
UbitUmarov
1
-5
/
+21
2012-02-24
stop using useless geom tricallback.
UbitUmarov
1
-1
/
+2
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
1
-2
/
+60
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
1
-1035
/
+1333
2012-02-15
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
1
-10
/
+35
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-2
/
+2
2012-02-15
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
1
-10
/
+35
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-2
/
+2
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
1
-6
/
+50
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
1
-6
/
+50
2011-12-24
Add setter for Acceleration on physics objects.
Melanie
1
-0
/
+1
2011-07-15
Fox some local id issues in physics glue
Melanie
1
-1
/
+2
2011-07-15
Revert "Add localid support to ch0de properly"
Melanie
1
-2
/
+1
2011-07-15
Add localid support to ch0de properly
Tom
1
-1
/
+2
2011-01-20
Fix drift of static prim.
Kitto Flora
1
-1
/
+13
2011-01-04
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...
Kitto Flora
1
-90
/
+126
2010-12-11
Fix border fence for physicals. Fix llRotLookAt() for Vehicles.
Kitto Flora
1
-151
/
+59
2010-10-02
Replace CalculateMass with a better, contributed version
Melanie
1
-243
/
+228
2010-08-04
Fixes fresh hollowed prim collision shape.
Kitto Flora
1
-3
/
+3
2010-08-03
Fix some more issues causing regions with corrupt sculpts to freeze.
Tom
1
-7
/
+20
2010-08-03
Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ...
Tom
1
-2
/
+11
2010-07-16
Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187
Kitto Flora
1
-0
/
+9
2010-07-13
Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...
Kitto Flora
1
-41
/
+26
2010-06-08
Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)
Kitto Flora
1
-51
/
+179
2010-04-29
Fix vertical attractor
Kitto Flora
1
-41
/
+43
2010-04-11
Fixed LINEAR_MOTOR Z drive, Mantis #30
Kitto Flora
1
-23
/
+35
2010-04-04
ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added 'fence...
kitto
1
-90
/
+112
2010-03-19
Update acceleration to 0 on no tphysical.
Kitto Flora
1
-1
/
+3
2010-03-14
RotLookAt repaired; debug msg cleanup.
Kitto Flora
1
-408
/
+144
2010-03-12
Fix Rotation Lock. NOTE: This version had poor border crossing control
Kitto Flora
1
-20
/
+18
2010-03-11
Dynamics Integration Part 1
Kitto Flora
1
-938
/
+1634
2010-03-04
Fix Physics angular reference frame.
Kitto Flora
1
-21
/
+55
2010-02-02
AngMotor update 1
Kitto Flora
1
-9
/
+10
2010-01-21
Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...
Kitto Flora
1
-1
/
+11
2009-12-31
Vehicle Linear parameter adjustments
Kitto Flora
1
-4
/
+8
2009-12-24
Recover out-of-region objects during db load.
Kitto Flora
1
-1
/
+3
2009-12-22
Include ChOdePlugin
Kitto Flora
1
-4
/
+4
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-0
/
+9
2009-12-17
Fix GetWorldRotation(), and a host of related Sit fixes.
Kitto Flora
1
-1
/
+5
2009-12-03
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...
Teravus Ovares (Dan Olivares)
1
-0
/
+3
2009-11-26
* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...
Teravus Ovares (Dan Olivares)
1
-1
/
+4
2009-11-22
* Added missing lock to m_forcelist when AddForce is called. When a user dr...
Teravus Ovares (Dan Olivares)
1
-3
/
+26
2009-11-21
* Fixes the second of two terse update issues. Physical objects should react ...
Teravus Ovares (Dan Olivares)
1
-0
/
+3
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