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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletXPlugin
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2008-02-13
* Bigish ODE stability Update. Run Prebuild
Teravus Ovares
1
-0
/
+5
2008-02-13
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
1
-1
/
+4
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-0
/
+3
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-1
/
+3
2008-01-29
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
1
-0
/
+10
2008-01-29
* Commenting out the 'collision notifications' on BulletX, as there hasn't be...
Teravus Ovares
1
-2
/
+2
2008-01-15
* Mother of all commits:
Adam Frisby
1
-1
/
+1
2007-12-27
* Optimized usings
lbsa71
3
-99
/
+178
2007-12-19
* Re-did the mass calculations in ODE for Prim
Teravus Ovares
1
-3
/
+43
2007-12-12
* Added some simstats to fill the simulator pane of the Statistics monitor.
Teravus Ovares
1
-1
/
+7
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2
-3
/
+3
2007-11-20
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
1
-0
/
+3
2007-11-12
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
1
-1
/
+5
2007-11-12
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
1
-2
/
+27
2007-11-11
set svn:eol-style
Jeff Ames
1
-161
/
+161
2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
2
-31
/
+275
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
1
-0
/
+5
2007-11-09
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
1
-0
/
+26
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-0
/
+6
2007-11-05
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
1
-0
/
+1
2007-11-05
prim cuts in ODE
dan miller
1
-0
/
+9
2007-11-03
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
1
-51
/
+24
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-41
/
+25
2007-11-01
Partialy fixed a bug with collisions in BulletXPlugin.
darok
1
-37
/
+19
2007-11-01
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-289
/
+312
2007-10-31
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
1
-1
/
+13
2007-10-30
* Optimized usings
lbsa71
2
-268
/
+345
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
1
-0
/
+28
2007-10-07
applied Darok"s BulletXPlugin changes 003.patch
dan miller
1
-99
/
+365
2007-09-29
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
1
-4
/
+10
2007-09-11
remove autogenerated files
Sean Dague
1
-66
/
+0
2007-09-11
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...
MW
1
-90
/
+485
2007-09-10
mass update of urls in source code to new website
Sean Dague
2
-2
/
+2
2007-09-04
Part 2 of Darok's BulletX patches.
MW
1
-135
/
+115
2007-09-04
Part 1 of Darok's BulletX patches.
MW
1
-16
/
+39
2007-07-30
mass update of files to have native line endings
Sean Dague
1
-65
/
+65
2007-07-22
Think I've recovered my deleted files, so hopefully it works now.
MW
1
-0
/
+66
2007-07-16
changed to native line ending encoding
Sean Dague
2
-590
/
+590
2007-07-13
Part two of Darok's Bullet physics plugin: added the actual plugin, although ...
MW
2
-0
/
+590
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