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path: root/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs (unfollow)
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2008-02-17* Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares1-0/+5
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-1/+1
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares1-0/+5
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares1-1/+4
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+3
2008-02-05Converted logging to use log4net.Jeff Ames1-1/+3
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-0/+10
2008-01-29* Commenting out the 'collision notifications' on BulletX, as there hasn't be...Teravus Ovares1-2/+2
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
2007-12-27* Optimized usingslbsa711-82/+124
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-3/+43
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-1/+7
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-1/+1
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-0/+3
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+5
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-2/+27
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-31/+114
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+5
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-0/+26
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-0/+6
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05prim cuts in ODEdan miller1-0/+9
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-51/+24
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-41/+25
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-1/+13
2007-10-30* Optimized usingslbsa711-257/+332
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller1-99/+365
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-4/+10
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW1-90/+485
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-07-16changed to native line ending encodingSean Dague1-534/+534
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW1-0/+534