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* Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
* Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
* Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
* Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
* Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
* BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
* BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-182-5/+20
* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-172-6/+10
* BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
* BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
* BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams2013-07-071-6/+2
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-073-95/+71
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-065-29/+70
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-064-101/+51
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-064-20/+39
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-064-43/+67
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
* BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
* BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
* BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
* BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
* BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
* BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-242-1/+5
* BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
* BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
* BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-222-4/+7
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-222-4/+54
* BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
* Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-212-54/+4