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* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the ↵ | Robert Adams | 2012-11-03 | 7 | -266/+256 | |
| | | | | available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. | |||||
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ↵ | Robert Adams | 2012-11-03 | 9 | -176/+328 | |
| | | | | of BSLinksetCompound. | |||||
* | BulletSim: vehicle tweeking. | Robert Adams | 2012-11-03 | 3 | -93/+90 | |
| | | | | | | Add AddTorque() method to BSPrim. Remove some manual motor actions in computing angular force (will eventually be replaced with motor class). Remove some experimental changes. | |||||
* | BulletSim: remove center-of-mass setting for linksets because it causes the ↵ | Robert Adams | 2012-11-03 | 5 | -54/+33 | |
| | | | | constraint calculation to pull the objects together. | |||||
* | BulletSim: Use the PostTaints operation to build the linkset once before the ↵ | Robert Adams | 2012-11-03 | 2 | -124/+68 | |
| | | | | next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code. | |||||
* | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 2012-11-03 | 1 | -2/+6 | |
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* | BulletSim: fix problem with multiple linksets stepping on each other if they ↵ | Robert Adams | 2012-11-03 | 1 | -3/+4 | |
| | | | | are built at the same time. | |||||
* | BulletSim: add definitions for linkset collision mask | Robert Adams | 2012-11-03 | 1 | -0/+3 | |
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* | BulletSim: code rearrangement | Robert Adams | 2012-11-03 | 2 | -8/+6 | |
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* | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint ↵ | Robert Adams | 2012-11-03 | 1 | -29/+36 | |
| | | | | variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset. | |||||
* | BulletSim: add post taint taints and post step taints. The post taints ↵ | Robert Adams | 2012-11-03 | 1 | -16/+122 | |
| | | | | operation is most useful and is used by linksets to build and rebuild only once before the simulation step. | |||||
* | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 2012-11-03 | 1 | -1/+1 | |
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* | BulletSim: centralize mass/inertia computation with ↵ | Robert Adams | 2012-11-03 | 3 | -18/+38 | |
| | | | | UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. | |||||
* | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 2012-11-03 | 3 | -6/+6 | |
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* | BulletSim: many small changes for vehicles simulation. | Robert Adams | 2012-11-03 | 1 | -31/+40 | |
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* | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 2012-11-03 | 1 | -8/+28 | |
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* | BulletSim: Add activations after vehicle properties change. Problem was the ↵ | Robert Adams | 2012-11-03 | 1 | -12/+62 | |
| | | | | vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet. | |||||
* | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 3 | -3/+7 | |
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* | BulletSim: Add banking and other new code to vechile dynamics. Add third ↵ | Robert Adams | 2012-11-03 | 11 | -188/+323 | |
| | | | | party license and contributor in for for Aurora-Sim project for physics code. | |||||
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 4 | -15/+23 | |
| | | | | Change terrain activation state to DISABLE_SIMULATION for better performance. | |||||
* | BulletSim: minor change to insure avatar body recreation when shape changes. | Robert Adams | 2012-10-23 | 1 | -3/+3 | |
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* | BulletSim: remove chatty debug message. | Robert Adams | 2012-10-22 | 2 | -2/+2 | |
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* | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ↵ | Robert Adams | 2012-10-22 | 8 | -35/+51 | |
| | | | | assets weren't already in the cache. Comment cleanups. | |||||
* | BulletSim: fix problem of not rebuilding shape by clearing last rebuild ↵ | Robert Adams | 2012-10-22 | 2 | -2/+8 | |
| | | | | failed flag in BSPrim.ForceBodyShapeRebuild() | |||||
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 8 | -36/+36 | |
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* | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. | Robert Adams | 2012-10-22 | 1 | -2/+1 | |
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* | BulletSim: Create LinkSet abstract class and sparate constraint based ↵ | Robert Adams | 2012-10-22 | 3 | -319/+434 | |
| | | | | linksets into own subclass. Will eventually add manual movement linkset subclass. | |||||
* | BulletSim: add asset fetching so BulletSim works with new physics asset ↵ | Robert Adams | 2012-10-19 | 4 | -165/+240 | |
| | | | | | | handling. Refactor some names to make them available for the asset tracking and fetching. | |||||
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 6 | -35/+43 | |
| | | | | | | Various tweekings to avatar shape/mass/inertia/etc. Remove change from avatar radius to diameter. But still the avatar sinks. Collision_end now happens immediately rather than at the next subscription time. | |||||
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 6 | -52/+57 | |
| | | | | | | Change character scaling to represent size of capsule (diameter rather than radius) Modify create capsule call to pass radius and height. Eliminate errors when calculating shape inertia (should have some type checking). | |||||
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 5 | -161/+138 | |
| | | | | | Add new function to ParameterDefn for calling BulletSimAPI to set values. Tweaking to BSCharacter parameter setting to try and have avatars stand. | |||||
* | BulletSim: Fix small problems with last patch: BSScene.World properly ↵ | Robert Adams | 2012-10-19 | 3 | -11/+6 | |
| | | | | initialized and setting of C++ parameters commented out. Comments and logging added. | |||||
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 6 | -93/+250 | |
| | | | | | | | | Add capsule shape to BSShapeCollection(). Remember last updated values so inter frame diffs can be computed. Parameterize avatarStandingFriction and reduce to 10 from 999. The latter high value made avatars very hard to push. Set CCD parameters for prims and characters of specified. | |||||
* | BulletSim: only use native sphere shape if it is a sphere. | Robert Adams | 2012-10-12 | 1 | -1/+2 | |
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* | BulletSim: fix problem with some shapes (like cylinders) being implemented ↵ | Robert Adams | 2012-10-11 | 1 | -1/+1 | |
| | | | | as cubes. | |||||
* | BulletSim: remove some unused API2 calls because they were removed from ↵ | Robert Adams | 2012-10-11 | 2 | -14/+2 | |
| | | | | Bullet 2.81 | |||||
* | BulletSim: normalize physics FPS to 45 (for real this time). | Robert Adams | 2012-10-11 | 1 | -2/+2 | |
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* | BulletSim: normalize physics FPS to 45. | Robert Adams | 2012-10-11 | 1 | -3/+4 | |
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* | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ↵ | Robert Adams | 2012-10-11 | 3 | -11/+16 | |
| | | | | taint-time specification to new AddForce(). | |||||
* | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ↵ | Robert Adams | 2012-10-11 | 2 | -11/+8 | |
| | | | | more rigid. Remove mass calculation for terrain (it should stay a static object). | |||||
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ↵ | Robert Adams | 2012-10-11 | 7 | -52/+74 | |
| | | | | improve interactions. | |||||
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 7 | -29/+100 | |
| | | | | | | | | | | Update BSDynamics to use same (don't want to delay updates til next taint-time. Suppress queuing a taint update for position and orientation calls if value does not change. Move Bullet timing statistics call from C# back to C++ code. Throttle taints per simulation step and add parameter to set. By default, don't create hulls for physical objects. Add a parameter to turn on and off. | |||||
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 8 | -102/+132 | |
| | | | | | | | | Properly remove and restore linkage constraints when upgrading a prim's mesh to a hull. Lots more debug logging. Definitions and use of Bullet structure dumping. Centralize detail logging so a Flush() can be added for debugging. | |||||
* | BulletSim: Make parameter value defaults match what should be the default ↵ | Robert Adams | 2012-10-02 | 2 | -14/+14 | |
| | | | | and what is in OpenSimDefaults.ini. Comment and debug printout changes. | |||||
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ↵ | Robert Adams | 2012-10-02 | 3 | -5/+64 | |
| | | | | children of BSPrim and BSCharacter. | |||||
* | BulletSim: Fix problem where box shapes were not being rebuilt if the shape ↵ | Robert Adams | 2012-10-02 | 1 | -4/+6 | |
| | | | | type changed. | |||||
* | BulletSim: Fix linkset problem where delayed manipulations of child objects ↵ | Robert Adams | 2012-10-02 | 1 | -10/+8 | |
| | | | | was using the child shape address at call time rather than the one created at taint time. | |||||
* | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵ | Robert Adams | 2012-10-02 | 1 | -39/+57 | |
| | | | | no lag between what the vehicle code sees and what the physics engine is using. | |||||
* | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 | |
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* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 3 | -22/+104 | |
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