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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
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BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
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+59
*
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Merge branch 'master' into careminster
Melanie
2013-01-13
1
-1
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+1
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BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2013-01-10
10
-74
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+304
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BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
2
-8
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+12
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BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
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+18
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BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
5
-27
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+119
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BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
2013-01-07
1
-0
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+2
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BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
3
-9
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+3
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BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
4
-12
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+151
*
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Merge branch 'master' into careminster
Melanie
2013-01-06
10
-96
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+372
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BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
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+1
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BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
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+33
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BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
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+18
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BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
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+2
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BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
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+147
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BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
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+129
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BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
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+8
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BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
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+4
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*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
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+73
*
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Merge branch 'master' into careminster
Melanie
2013-01-02
23
-1722
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+4569
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BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
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+11
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BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
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+8
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BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
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+623
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*
BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
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+52
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BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
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+1806
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BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
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+4
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BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
/
+0
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BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
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+20
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BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
8
-189
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+310
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BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
-201
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+372
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
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+58
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*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
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+1454
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*
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
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+1146
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*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
/
+234
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*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
5
-15
/
+29
*
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Merge branch 'master' into careminster
Melanie
2012-12-30
5
-98
/
+150
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*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
2
-3
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+6
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BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
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+9
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*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
4
-46
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+81
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*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
2
-3
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+9
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*
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
/
+55
*
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Merge branch 'master' into careminster
Melanie
2012-12-28
11
-127
/
+224
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BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
4
-35
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+18
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*
BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
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+24
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BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
4
-5
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+21
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BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
4
-39
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+55
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*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
4
-15
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+44
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BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
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*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
/
+15
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