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| * BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* | Merge branch 'master' into careminsterMelanie2012-12-216-120/+369
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| * BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
| * BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
| * BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
| * BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
| * BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
| * BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
| * BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
| * BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
* | Merge branch 'master' into careminsterMelanie2012-12-185-37/+28
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| * BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2
| * BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-174-29/+32
* | Merge branch 'master' into careminsterMelanie2012-12-1810-123/+195
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| * BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
| * BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-166-36/+65
| * BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
| * BulletSim: add check for border crossing in character position sanity check.Robert Adams2012-12-161-2/+10
| * BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams2012-12-161-38/+48
| * BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2012-12-162-3/+16
| * BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-165-45/+31
* | Merge branch 'master' into careminsterMelanie2012-12-1619-402/+781
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| * BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-132-10/+9
| * BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-133-79/+88
| * BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams2012-12-131-282/+282
| * BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-137-205/+308
| * BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
| * BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
| * BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
| * BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
| * BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
| * BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
| * BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
| * BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
| * BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
| * BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
| * BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
| * BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
| * BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
| * BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
| * BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* | Merge branch 'master' into careminsterMelanie2012-12-094-21/+43
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| * BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
| * BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
| * BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* | Merge branch 'master' into careminsterMelanie2012-12-076-358/+461
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