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| * BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
| * BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
| * BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
| * BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
| * BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
| * This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus2013-01-201-262/+623
* | Merge branch 'master' into careminsterMelanie2013-01-193-2/+30
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| * BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-182-2/+9
| * BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* | Merge branch 'master' into careminsterMelanie2013-01-185-24/+31
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| * BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-175-24/+31
* | Merge branch 'master' into careminsterMelanie2013-01-166-38/+76
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| * BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
| * BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
| * BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
| * BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* | Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminsterMelanie2013-01-168-37/+103
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| * BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
| * BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
| * BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
| * BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
| * BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-145-18/+36
* | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-1614-205/+430
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| * BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-142-25/+36
| * BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-1110-32/+106
| * BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-112-3/+8
| * BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-114-50/+162
| * BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
| * BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
* | Merge branch 'master' into careminsterMelanie2013-01-131-1/+1
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| * BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
* | Merge branch 'master' into careminsterMelanie2013-01-1010-74/+304
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| * BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-082-8/+12
| * BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
| * BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
| * BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
| * BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
| * BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
* | Merge branch 'master' into careminsterMelanie2013-01-0610-96/+372
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| * BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
| * BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
| * BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
| * BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
| * BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
| * BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
| * BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
| * BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
| * BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
* | Merge branch 'master' into careminsterMelanie2013-01-0223-1722/+4569
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| * BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11