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* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-064-28/+82
* BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
* BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
* BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams2012-11-061-2/+6
* BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams2012-11-061-0/+9
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-034-20/+96
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-033-61/+120
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-035-17/+39
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-037-266/+256
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-039-176/+328
* BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90
* BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-035-54/+33
* BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2012-11-032-124/+68
* BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
* BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
* BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
* BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
* BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams2012-11-031-29/+36
* BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
* BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-033-18/+38
* BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-033-6/+6
* BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
* BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
* BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
* BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-033-3/+7
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-0311-188/+323
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-234-15/+23
* BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams2012-10-231-3/+3
* BulletSim: remove chatty debug message.Robert Adams2012-10-222-2/+2
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-228-35/+51
* BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-222-2/+8
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-228-36/+36
* BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams2012-10-221-2/+1
* BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams2012-10-223-319/+434
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-194-165/+240
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-196-35/+43
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-196-52/+57
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-195-161/+138
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-193-11/+6
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-196-93/+250
* BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
* BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
* BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-112-14/+2
* BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
* BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
* BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-113-11/+16