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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
...
*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
*
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
2
-5
/
+7
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
12
-38
/
+155
*
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
2
-5
/
+17
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
2
-11
/
+24
*
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
/
+9
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
2
-4
/
+10
*
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
2
-83
/
+130
*
BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
/
+56
*
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
/
+34
*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
*
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
/
+185
*
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
/
+28
*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
/
+38
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
/
+115
*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
/
+22
*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112
*
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
/
+19
*
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
/
+17
*
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
/
+128
*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
4
-10
/
+15
*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
/
+73
*
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
/
+31
*
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
1
-4
/
+3
*
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
/
+8
*
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
/
+15
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
7
-22
/
+63
*
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
2012-11-27
1
-58
/
+79
*
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
/
+16
*
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
/
+114
*
BulletSim: implementation of vertical attraction motor.
Robert Adams
2012-11-27
1
-41
/
+62
*
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
/
+27
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
/
+26
*
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
/
+64
*
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
/
+2
*
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
/
+40
*
BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
/
+6
*
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
/
+74
*
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
/
+17
*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
/
+22
*
BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
/
+129
*
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
/
+7
*
BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
3
-54
/
+45
*
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
2
-0
/
+198
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
/
+54
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
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