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| * BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2
| * BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-174-29/+32
* | Merge branch 'master' into careminsterMelanie2012-12-1810-123/+195
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| * BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
| * BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-166-36/+65
| * BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
| * BulletSim: add check for border crossing in character position sanity check.Robert Adams2012-12-161-2/+10
| * BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams2012-12-161-38/+48
| * BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2012-12-162-3/+16
| * BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-165-45/+31
* | Merge branch 'master' into careminsterMelanie2012-12-1619-402/+781
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| * BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-132-10/+9
| * BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-133-79/+88
| * BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams2012-12-131-282/+282
| * BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-137-205/+308
| * BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
| * BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
| * BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
| * BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
| * BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
| * BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
| * BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
| * BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
| * BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
| * BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
| * BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
| * BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
| * BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
| * BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
| * BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* | Merge branch 'master' into careminsterMelanie2012-12-094-21/+43
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| * BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
| * BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
| * BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* | Merge branch 'master' into careminsterMelanie2012-12-076-358/+461
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| * BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
| * BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
| * BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
| * BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
| * BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
| * BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
| * BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
* | Merge branch 'master' into careminsterMelanie2012-12-0410-276/+551
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| * BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-037-80/+95
| * BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-034-111/+115
| * BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
| * BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
| * BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
| * BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
| * BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128