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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
...
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BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
3
-14
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+2
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BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
4
-29
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+32
*
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Merge branch 'master' into careminster
Melanie
2012-12-18
10
-123
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+195
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BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
2012-12-16
1
-2
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+5
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BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
6
-36
/
+65
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BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
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+27
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BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
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+10
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BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
2012-12-16
1
-38
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+48
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BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
2012-12-16
2
-3
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+16
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BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
5
-45
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+31
*
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Merge branch 'master' into careminster
Melanie
2012-12-16
19
-402
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+781
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BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2012-12-13
2
-10
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+9
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BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
3
-79
/
+88
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BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
2012-12-13
1
-282
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+282
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BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
7
-205
/
+308
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BulletSim: remove extra linkset rebuilds.
Robert Adams
2012-12-13
1
-18
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+36
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BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
4
-24
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+27
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*
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2012-12-12
2
-33
/
+49
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*
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
2012-12-12
1
-14
/
+33
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BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
2012-12-12
1
-0
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+11
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*
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
2012-12-11
1
-4
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+4
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*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
2
-21
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+42
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BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
3
-20
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+45
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BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
2012-12-11
1
-2
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+2
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*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
4
-8
/
+22
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*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
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*
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
2
-5
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+7
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BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
12
-38
/
+155
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BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
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BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
2
-5
/
+17
*
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Merge branch 'master' into careminster
Melanie
2012-12-09
4
-21
/
+43
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BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
2
-11
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+24
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*
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
/
+9
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*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
2
-4
/
+10
*
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Merge branch 'master' into careminster
Melanie
2012-12-07
6
-358
/
+461
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BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
2
-83
/
+130
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*
BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
/
+56
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*
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
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+34
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*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
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*
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
/
+185
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*
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
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+28
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*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
/
+38
*
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Merge branch 'master' into careminster
Melanie
2012-12-04
10
-276
/
+551
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BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
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*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
/
+115
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*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
/
+22
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*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112
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*
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
/
+19
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BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
/
+17
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*
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
/
+128
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