| Commit message (Expand) | Author | Age | Files | Lines |
* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -2/+2 |
* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 2 | -15/+23 |
* | BulletSim: add mesh representation. Use meshes for static objects and switch ... | Robert Adams | 2011-08-26 | 3 | -129/+228 |
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 4 | -28/+256 |
* | BulletSim: fix problem with not convex hulling large objects by creating unit... | Mic Bowman | 2011-08-05 | 1 | -3/+5 |
* | BulletSim: Parameters settable from ini file. Linksets. Physical property val... | Robert Adams | 2011-08-05 | 4 | -213/+316 |
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 2 | -17/+92 |
* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 4 | -98/+151 |
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 6 | -0/+3376 |