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| * BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
| * BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
| * BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
| * BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-273-11/+18
| * BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
| * BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-273-9/+57
| * BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-273-13/+73
* | Merge branch 'master' into careminsterMelanie2013-01-262-86/+127
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| * * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
| * BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
* | Merge branch 'master' into careminsterMelanie2013-01-255-175/+356
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| * BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
| * BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
| * BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
| * BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams2013-01-241-2/+2
| * * Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus2013-01-241-5/+64
| * * Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus2013-01-241-164/+282
* | Merge branch 'master' into careminsterMelanie2013-01-242-2/+4
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| * BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-232-2/+4
* | Merge branch 'master' into careminsterMelanie2013-01-249-107/+83
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| * BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-232-36/+34
| * BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8
| * BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-234-29/+9
| * BulletSim: working on COMRobert Adams2013-01-234-7/+36
| * BulletSim: fix build break introduced by previous commitRobert Adams2013-01-231-5/+0
| * BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-233-33/+2
* | Merge branch 'master' into careminsterMelanie2013-01-2312-473/+962
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| * BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
| * BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
| * BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
| * BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
| * BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
| * BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
| * BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
| * This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus2013-01-201-262/+623
* | Merge branch 'master' into careminsterMelanie2013-01-193-2/+30
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| * BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-182-2/+9
| * BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* | Merge branch 'master' into careminsterMelanie2013-01-185-24/+31
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| * BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-175-24/+31
* | Merge branch 'master' into careminsterMelanie2013-01-166-38/+76
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| * BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
| * BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
| * BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
| * BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* | Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminsterMelanie2013-01-168-37/+103
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| * BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
| * BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
| * BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
| * BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3