index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2013-06-11
2
-14
/
+30
*
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
4
-34
/
+51
*
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
2013-06-05
1
-1
/
+1
*
BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
2013-06-05
1
-11
/
+46
*
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
3
-73
/
+209
*
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
/
+4
*
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
2013-05-27
1
-2
/
+2
*
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
2013-05-26
1
-1
/
+1
*
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
2
-1
/
+5
*
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
2013-05-24
1
-1
/
+4
*
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
/
+157
*
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
/
+7
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
/
+54
*
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
/
+9
*
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
/
+4
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
/
+54
*
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
/
+167
*
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
/
+12
*
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
/
+5
*
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
/
+7
*
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
/
+32
*
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
/
+5
*
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
/
+6
*
Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
/
+5
*
BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
/
+5
*
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
/
+7
*
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
/
+37
*
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
/
+6
*
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
/
+47
*
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
2
-191
/
+94
*
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
3
-10
/
+28
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
6
-26
/
+18
*
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
4
-2
/
+99
*
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
4
-24
/
+73
*
BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
2
-10
/
+19
*
BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
/
+40
*
Merge branch 'master' into bulletsim4
Robert Adams
2013-05-01
1
-0
/
+3
|
\
|
*
BulletSim: fix error messages created while an avatar has no initial
Robert Adams
2013-04-30
1
-0
/
+3
*
|
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
5
-17
/
+50
*
|
BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2013-04-29
2
-32
/
+102
*
|
BulletSim: LinksetCompound work to disable collision for root and
Robert Adams
2013-04-29
1
-14
/
+30
*
|
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
20
-152
/
+152
*
|
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
11
-282
/
+282
*
|
BulletSim: first cut at new linksetCompound shape building.
Robert Adams
2013-04-29
1
-63
/
+27
*
|
BulletSim: fix crash when creating new hull.
Robert Adams
2013-04-29
1
-13
/
+14
*
|
BulletSim: code for creating the avatar capsule shape.
Robert Adams
2013-04-29
1
-0
/
+13
*
|
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
20
-1050
/
+290
*
|
BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
3
-19
/
+316
|
/
*
BulletSim: partial addition of BSShape class code preparing for
Robert Adams
2013-04-24
2
-52
/
+191
*
BulletSim: update DLLs and SOs to they have no dependencies on newer
Robert Adams
2013-04-24
3
-0
/
+44
[next]