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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2013-05-08
3
-21
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+54
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Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
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+5
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BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
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+5
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BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
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+7
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BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
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+37
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Merge branch 'master' into careminster
Melanie
2013-05-07
1
-6
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+6
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BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
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+6
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Merge branch 'master' into careminster
Melanie
2013-05-06
11
-268
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+169
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BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
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+47
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BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
2
-191
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+94
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
3
-10
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+28
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Merge branch 'master' into careminster
Melanie
2013-05-04
30
-1638
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+1353
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BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
6
-26
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+18
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BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
4
-2
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+99
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
4
-24
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+73
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BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
2
-10
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+19
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BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
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+40
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Merge branch 'master' into bulletsim4
Robert Adams
2013-05-01
1
-0
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+3
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BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
5
-17
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+50
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BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2013-04-29
2
-32
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+102
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BulletSim: LinksetCompound work to disable collision for root and
Robert Adams
2013-04-29
1
-14
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+30
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BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
20
-152
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+152
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BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
11
-282
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+282
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BulletSim: first cut at new linksetCompound shape building.
Robert Adams
2013-04-29
1
-63
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+27
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BulletSim: fix crash when creating new hull.
Robert Adams
2013-04-29
1
-13
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+14
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BulletSim: code for creating the avatar capsule shape.
Robert Adams
2013-04-29
1
-0
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+13
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BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
20
-1050
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+290
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BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
3
-19
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+316
*
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Merge branch 'master' into careminster
Melanie
2013-04-30
1
-0
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+3
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BulletSim: fix error messages created while an avatar has no initial
Robert Adams
2013-04-30
1
-0
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+3
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Merge branch 'master' into careminster
Melanie
2013-04-25
10
-82
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+360
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BulletSim: partial addition of BSShape class code preparing for
Robert Adams
2013-04-24
2
-52
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+191
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BulletSim: update DLLs and SOs to they have no dependencies on newer
Robert Adams
2013-04-24
3
-0
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+44
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BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
5
-25
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+123
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BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...
Robert Adams
2013-04-22
1
-5
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+2
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Merge branch 'master' into careminster
Melanie
2013-04-10
17
-815
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+1403
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BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
2013-04-09
3
-6
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+18
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BulletSim: some formatting changes.
Robert Adams
2013-04-09
1
-10
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+17
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Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
2013-04-09
1
-0
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+23
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BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
2013-04-09
3
-94
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+183
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BulletSim: fix problem where large sets of mega-regions weren't registering
Robert Adams
2013-04-09
1
-3
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+3
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BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
3
-10
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+11
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BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
10
-123
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+137
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BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
11
-636
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+1078
*
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Merge branch 'master' into careminster
Melanie
2013-04-02
14
-214
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+529
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BulletSim: create axis lock constraint with proper orientation and
Robert Adams
2013-04-02
1
-4
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+2
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BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
2013-04-01
3
-6
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+20
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BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
2013-04-01
1
-15
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+18
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BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
2013-03-31
1
-1
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+8
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BulletSim: not quite functional axis lock code.
Robert Adams
2013-03-31
5
-35
/
+43
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