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* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-172-6/+10
* BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
* BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
* BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams2013-07-071-6/+2
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-073-95/+71
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-065-29/+70
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-064-101/+51
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-064-20/+39
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-064-43/+67
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
* BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
* BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
* BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
* BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
* BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
* BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-242-1/+5
* BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
* BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
* BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-222-4/+7
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-222-4/+54
* BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
* Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-212-54/+4
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-212-4/+54
* BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-217-14/+167
* BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-172-8/+12
* BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
* BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
* Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
* BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28