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* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409
* BulletSim: remove unused, commented out code in BSConstraintRobert Adams2012-07-251-8/+0
* BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...Robert Adams2012-07-252-301/+301
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-252-17/+32
* BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams2012-07-251-6/+5
* BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
* BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-252-0/+301
* BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-252-18/+83
* BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams2012-07-231-20/+23
* BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
* BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-232-6/+139
* BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams2012-07-231-60/+76
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams2012-07-201-1/+2
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-204-75/+244
* BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2012-07-202-15/+14
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-203-45/+146
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-203-101/+97
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-202-40/+65
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-064-58/+107
* BulletSim: make avatar animations update properly.Robert Adams2012-03-263-9/+48
* BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams2012-03-261-3/+0
* Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...Robert Adams2012-03-231-1/+6
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| * BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-223-15/+11
| * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-212-17/+17
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-212-3/+9
| * BulletSim: set buoyancy in only one placeRobert Adams2012-03-211-5/+3
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams2012-03-231-2/+2
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
* | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-232-0/+43
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-233-15/+11
* | BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-232-17/+17
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-232-3/+9
* | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-252-6/+31
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-202-2/+4
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-252-2/+2
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-263-129/+228
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-184-28/+256
* BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-054-213/+316
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
* BulletSim initial checkinRobert Adams2011-06-206-0/+3376