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* Merge branch 'master' into careminsterMelanie2013-07-1812-437/+470
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| * BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
| * BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
| * BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
| * BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams2013-07-071-6/+2
| * BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-073-95/+71
| * BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-065-29/+70
| * BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-064-101/+51
| * BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-064-20/+39
| * BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-064-43/+67
* | Merge branch 'master' into careminsterMelanie2013-07-0412-74/+182
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| * BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
| * BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
| * BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
| * BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
| * BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
| * BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* | Merge branch 'master' into careminsterMelanie2013-06-233-21/+92
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| * BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
| * BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
| * BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
* | Merge branch 'master' into careminsterMelanie2013-06-132-14/+30
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| * BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* | Merge branch 'master' into careminsterMelanie2013-06-114-34/+51
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| * BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* | Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminsterMelanie2013-06-062-12/+47
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| * BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
| * BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* | Merge branch 'master' into careminsterMelanie2013-06-043-73/+209
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| * BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* | Merge branch 'master' into careminsterMelanie2013-05-302-2/+5
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| * BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
| * BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
| * BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* | Merge branch 'master' into careminsterMelanie2013-05-253-2/+9
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| * BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-242-1/+5
| * BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
* | Merge branch 'master' into careminsterMelanie2013-05-242-148/+163
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| * BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
| * BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-222-4/+7
* | Merge branch 'master' into careminsterMelanie2013-05-249-28/+242
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| * BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-222-4/+54
| * BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
| * Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-212-54/+4
| * BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-212-4/+54
| * BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-217-14/+167
| * BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-172-8/+12
* | Merge branch 'master' into careminsterMelanie2013-05-164-9/+49
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| * BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
| * BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7