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| * BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-232-5/+7
| * Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
| * Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
| * Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
| * Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
| * Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
| * Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
| * Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
| * Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
| * Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
| * Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
| * BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
| * BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
| * BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
| * BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
| * BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* | Merge branch 'master' into careminsterMelanie2013-07-244-11/+30
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| * BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-182-5/+20
| * BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-172-6/+10
* | Merge branch 'master' into careminsterMelanie2013-07-1812-437/+470
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| * BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
| * BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
| * BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
| * BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams2013-07-071-6/+2
| * BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-073-95/+71
| * BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-065-29/+70
| * BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-064-101/+51
| * BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-064-20/+39
| * BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-064-43/+67
* | Merge branch 'master' into careminsterMelanie2013-07-0412-74/+182
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| * BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
| * BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
| * BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
| * BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
| * BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
| * BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* | Merge branch 'master' into careminsterMelanie2013-06-233-21/+92
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| * BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
| * BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
| * BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
* | Merge branch 'master' into careminsterMelanie2013-06-132-14/+30
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| * BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* | Merge branch 'master' into careminsterMelanie2013-06-114-34/+51
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| * BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* | Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminsterMelanie2013-06-062-12/+47
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| * BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
| * BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* | Merge branch 'master' into careminsterMelanie2013-06-043-73/+209
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| * BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* | Merge branch 'master' into careminsterMelanie2013-05-302-2/+5
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