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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
*
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2012-09-28
2
-16
/
+16
*
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
2012-09-27
3
-80
/
+93
*
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
2012-09-27
7
-116
/
+231
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
10
-276
/
+275
*
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
2012-09-27
1
-374
/
+0
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
9
-94
/
+182
*
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
4
-52
/
+56
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
7
-191
/
+265
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
11
-270
/
+482
*
BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
2012-09-27
1
-1
/
+9
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
5
-130
/
+675
*
BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
5
-39
/
+192
*
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
5
-117
/
+113
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
7
-416
/
+361
*
BulletSim: update DLLs and SOs and remove some debugging code.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...
Robert Adams
2012-09-15
1
-1
/
+3
*
BulletSim: add the debugging routine DumpRigidBody2() to API2.
Robert Adams
2012-09-15
1
-3
/
+6
*
BulletSim: another attempt at computing physics FPS correctly.
Robert Adams
2012-09-15
1
-23
/
+6
*
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
2012-09-15
2
-9
/
+6
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
4
-28
/
+36
*
BulletSim: set all linkset objects center of mass to the whole linkset's cent...
Robert Adams
2012-09-15
1
-2
/
+15
*
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2012-09-15
2
-8
/
+32
*
BulletSim: remove unused NeedsMeshing() code from BSScene.
Robert Adams
2012-09-15
1
-116
/
+0
*
BulletSim: Add 'IsNativeShape2' call
Robert Adams
2012-09-15
1
-4
/
+7
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
9
-286
/
+351
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
6
-62
/
+505
*
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
2012-09-07
4
-4
/
+13
*
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
2012-09-07
2
-2
/
+3
*
BulletSim: Modify collision flag calls to return the current flags.
Robert Adams
2012-09-07
2
-7
/
+18
*
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
2012-08-31
4
-137
/
+231
*
BulletSim: clean up some variable naming for consistancy.
Robert Adams
2012-08-31
4
-102
/
+183
*
BulletSim: fix line endings.
Robert Adams
2012-08-31
1
-22
/
+22
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
8
-185
/
+597
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
5
-160
/
+200
*
BulletSim: add new interface for mesh, hull and terrain creation that will mo...
Robert Adams
2012-08-31
1
-7
/
+20
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-9
/
+25
*
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
4
-40
/
+51
*
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
3
-48
/
+34
*
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
2
-26
/
+30
*
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
2012-08-17
1
-158
/
+20
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
3
-2
/
+27
*
BulletSim: add hinge constraint.
Robert Adams
2012-08-15
3
-6
/
+126
*
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2012-08-15
2
-147
/
+197
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
5
-34
/
+44
*
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
/
+15
*
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
2012-08-15
1
-12
/
+13
*
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
2012-08-15
1
-4
/
+12
*
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
2012-08-15
1
-0
/
+17
*
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
2012-08-15
1
-6
/
+10
*
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
2012-08-15
1
-3
/
+8
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