Commit message (Expand) | Author | Age | Files | Lines | ||
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add BSLinkInfo structure to remember link specific information | Robert Adams | 2013-08-02 | 3 | -86/+174 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: distribute vehicle physical settings to all members of | Robert Adams | 2013-07-30 | 3 | -43/+61 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 3 | -8/+22 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Turn on center-of-mass calculation by default. | Robert Adams | 2013-07-23 | 2 | -5/+7 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "Revert "BulletSim: Add logic to linksets to change physical propertie... | Robert Adams | 2013-07-23 | 3 | -7/+59 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL... | Robert Adams | 2013-07-23 | 1 | -2/+15 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e... | Robert Adams | 2013-07-23 | 2 | -12/+33 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim... | Robert Adams | 2013-07-23 | 5 | -18/+121 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" | Robert Adams | 2013-07-23 | 3 | -23/+64 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "BulletSim: freshen up the code for constraint based linksets." | Robert Adams | 2013-07-22 | 3 | -64/+23 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 2013-07-22 | 5 | -121/+18 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 2 | -33/+12 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -15/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "BulletSim: Add logic to linksets to change physical properties for" | Robert Adams | 2013-07-22 | 3 | -59/+7 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Add logic to linksets to change physical properties for | Robert Adams | 2013-07-22 | 3 | -7/+59 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -2/+15 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 2 | -12/+33 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 2013-07-22 | 5 | -18/+121 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: freshen up the code for constraint based linksets. | Robert Adams | 2013-07-22 | 3 | -23/+64 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add position resetting for stationary avatars so they don't | Robert Adams | 2013-07-18 | 2 | -5/+20 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 2013-07-17 | 2 | -6/+10 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add parameter to optionally disable vehicle linear deflection. | Robert Adams | 2013-07-09 | 2 | -16/+34 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 4 | -138/+146 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Different Implementation of Angular Deflection for vehicles, Activ... | Vegaslon | 2013-07-07 | 1 | -15/+16 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: fix jumping up and down of linksets when center-of-mass | Robert Adams | 2013-07-07 | 1 | -6/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: rename position and orientation variables to remove the | Robert Adams | 2013-07-07 | 3 | -95/+71 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 2013-07-06 | 5 | -29/+70 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 2013-07-06 | 4 | -101/+51 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: comments and non-functional changes working toward the center-of-g... | Robert Adams | 2013-07-06 | 4 | -20/+39 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 2013-07-06 | 4 | -43/+67 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2013-06-30 | 2 | -2/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 2013-06-30 | 1 | -4/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 2 | -32/+70 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 2013-06-30 | 3 | -15/+8 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 2013-06-30 | 5 | -19/+98 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add inTaintTime parameter to collision cache clear function. | Robert Adams | 2013-06-30 | 1 | -3/+3 | |
| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ||||||
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: move new linear deflection code to own routine. | Robert Adams | 2013-06-21 | 1 | -29/+35 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Implementation of Linear Deflection, it is a partial help for the ... | Vegaslon | 2013-06-20 | 1 | -5/+33 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 2013-06-20 | 2 | -5/+42 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: when meshing or asset fetching fails, include position | Robert Adams | 2013-06-11 | 2 | -14/+30 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 2013-06-10 | 4 | -34/+51 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: default PhysicsTimeStep to same as the simulator's | Robert Adams | 2013-06-05 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: fix corner case when rebuilding a compound linkset while | Robert Adams | 2013-06-05 | 1 | -11/+46 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 2013-06-01 | 3 | -73/+209 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: don't zero motion when changing vehicle type. | Robert Adams | 2013-05-28 | 1 | -1/+4 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: default using mesh asset hulls to 'true'. This means that, | Robert Adams | 2013-05-27 | 1 | -2/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 2013-05-26 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 2013-05-24 | 2 | -1/+5 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: properly set mesh hash key in use tracking structure. | Robert Adams | 2013-05-24 | 1 | -1/+4 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add locking around Meshmerizer use to eliminate possible race | Robert Adams | 2013-05-23 | 1 | -145/+157 |