Commit message (Expand) | Author | Age | Files | Lines | ||
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: make computation of hole cut in hull tester explicit | Robert Adams | 2015-01-07 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: tweek step parameters and logic to make walking up steps | Robert Adams | 2015-01-07 | 2 | -12/+28 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: comment out the reference to BSShapeHull in BulletSim tests | Robert Adams | 2015-01-04 | 1 | -2/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2015-01-04 | 2 | -4/+8 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: remove compile reference error trying to figure out why mono compi... | Robert Adams | 2014-12-31 | 1 | -2/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 2014-12-31 | 5 | -12/+394 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Add axis locking enabled through the ExtendedPhysics module. | Robert Adams | 2014-12-31 | 4 | -69/+404 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam | Robert Adams | 2014-11-30 | 1 | -5/+5 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c... | Robert Adams | 2014-11-30 | 3 | -23/+26 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ... | Robert Adams | 2014-11-30 | 2 | -21/+18 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin... | Robert Adams | 2014-11-30 | 1 | -1/+23 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple... | Robert Adams | 2014-11-30 | 7 | -19/+101 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal... | Justin Clark-Casey (justincc) | 2014-11-29 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: Remove a few indenting problems introduced to recent 265fe349 and conv... | Justin Clark-Casey (justincc) | 2014-11-29 | 1 | -3/+3 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 2014-11-29 | 4 | -14/+40 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a... | Justin Clark-Casey (justincc) | 2014-11-25 | 3 | -3/+16 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If Bullet is running on its own thread, use a reset event to control timing r... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -2/+9 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make BulletSim thread be ThreadPriority.Highest if running | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -0/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Temporary hack to disable av to av collisions in bulletsim. | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 2014-11-19 | 3 | -7/+20 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into bullet-2.82 | Robert Adams | 2014-09-03 | 1 | -3/+12 | |
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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't need to check separate physics status in bulletsim update since that me... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -2/+3 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make bulletsim thread alarm if no update for 5 seconds. | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -1/+4 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: fix indenting from previous commit b08ab1e | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -7/+7 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If BulletSim is running on its own threads, start this thread via the thread ... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -3/+8 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add new Bullet 2.82 constraint type codes and rename the | Robert Adams | 2014-08-21 | 2 | -7/+9 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: thread safe handling of list of avatars. | Robert Adams | 2014-07-30 | 1 | -3/+18 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2014-07-29 | 2 | -1/+14 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: rearrange code for sensing whether shapes have been | Robert Adams | 2014-07-26 | 3 | -60/+60 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Modify first and default vehicle vertical attractor to be feature ... | Vegaslon | 2014-07-18 | 1 | -0/+14 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: rearrange code to prevent using null pointers when a | Robert Adams | 2014-07-17 | 1 | -11/+10 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 2014-06-27 | 2 | -2/+25 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2014-06-20 | 2 | -4/+15 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: stop processing linkset child when it is discovered that the | Robert Adams | 2014-06-18 | 1 | -0/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 2014-06-18 | 2 | -11/+18 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 2014-06-17 | 1 | -16/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 2014-06-17 | 1 | -0/+26 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 2014-06-17 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: fix exceptions while rebuilding linksets with mesh children. | Robert Adams | 2014-06-08 | 1 | -3/+30 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo... | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -1/+12 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: add locking of PhysObjects while processing simulation | Robert Adams | 2014-05-26 | 1 | -14/+20 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: adjust avatar step up parameters to better walk up small | Robert Adams | 2014-05-17 | 2 | -4/+4 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: non-functional changes to debugging statements and formatting. | Robert Adams | 2014-04-28 | 1 | -6/+6 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim | Robert Adams | 2014-04-28 | 2 | -2/+6 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 7 | -3/+25 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 2014-04-12 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: small tweek to avatar height reduce feet embedded into prims. | Robert Adams | 2014-04-10 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. | Vegaslon | 2014-04-03 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim: make avatar physical shape to be a rectangle rather than | Robert Adams | 2014-04-02 | 3 | -11/+47 |