| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: reorganize linear movement routine into separate subroutines enabl... | Robert Adams | 2012-11-27 | 1 | -58/+79 |
* | BulletSim: fix terrain mesh generation for problem with regions that have une... | Robert Adams | 2012-11-27 | 1 | -6/+16 |
* | BulletSim: reorganize angular movement routine into separate subroutines enab... | Robert Adams | 2012-11-27 | 1 | -95/+114 |
* | BulletSim: implementation of vertical attraction motor. | Robert Adams | 2012-11-27 | 1 | -41/+62 |
* | BulletSim: add 'infinite' timescale that does not reduce motor target or fric... | Robert Adams | 2012-11-27 | 1 | -10/+27 |
* | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 2012-11-26 | 4 | -59/+26 |
* | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... | Robert Adams | 2012-11-25 | 1 | -60/+64 |
* | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t... | Robert Adams | 2012-11-25 | 1 | -2/+2 |
* | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U... | Robert Adams | 2012-11-25 | 1 | -89/+40 |
* | BulletSim: add ToString override to BSVMotor. | Robert Adams | 2012-11-25 | 1 | -1/+6 |
* | BulletSim: add BSVMotor as BSDynamics linear motor. | Robert Adams | 2012-11-25 | 2 | -27/+74 |
* | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ... | Robert Adams | 2012-11-25 | 2 | -18/+17 |
* | BulletSim: small change to add position correction force with AddForce rather... | Robert Adams | 2012-11-25 | 2 | -16/+22 |
* | BulletSim: complete vector motor. Correct line endings. | Robert Adams | 2012-11-25 | 1 | -104/+129 |
* | BulletSim: add terrain collision margin and vehicle angular damping | Robert Adams | 2012-11-25 | 1 | -0/+7 |
* | BulletSim: add parameter for terrain collision margin. | Robert Adams | 2012-11-25 | 3 | -54/+45 |
* | BulletSim: Add tables and initialization for different attributes for differe... | Robert Adams | 2012-11-25 | 2 | -0/+198 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 11 | -54/+54 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 6 | -21/+39 |
* | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... | Robert Adams | 2012-11-21 | 2 | -76/+44 |
* | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 3 | -5/+46 |
* | BulletSim: fix line endings to be all Linux style (windows style keeps creepi... | Robert Adams | 2012-11-21 | 2 | -454/+454 |
* | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 4 | -36/+253 |
* | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 2012-11-21 | 4 | -181/+327 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 4 | -8/+8 |
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 2012-11-21 | 3 | -20/+22 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 9 | -66/+67 |
* | BulletSim: change PositionSanityCheck to apply a force to correct position co... | Robert Adams | 2012-11-21 | 2 | -33/+30 |
* | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... | Robert Adams | 2012-11-21 | 2 | -8/+10 |
* | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 2012-11-18 | 4 | -216/+214 |
* | BulletSim: fix the problem with flying being disabled when crossing region bo... | Robert Adams | 2012-11-18 | 1 | -2/+6 |
* | BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim... | Robert Adams | 2012-11-18 | 1 | -134/+0 |
* | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2012-11-14 | 1 | -0/+33 |
* | BulletSim: add skeleton classes for shape objectification. This will eventual... | Robert Adams | 2012-11-07 | 1 | -0/+213 |
* | BulletSim: add classes for physics motors. Eventually these will replace the ... | Robert Adams | 2012-11-07 | 1 | -0/+104 |
* | BulletSim: many changes to tune vehicles for BulletSim. | Robert Adams | 2012-11-06 | 1 | -63/+161 |
* | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... | Robert Adams | 2012-11-06 | 4 | -28/+82 |
* | BulletSim: remove limit on taints that can happen before a step. Remove some ... | Robert Adams | 2012-11-06 | 1 | -12/+16 |
* | BulletSim: recalculate the compound shape bounding box when built. | Robert Adams | 2012-11-06 | 1 | -0/+2 |
* | BulletSim: only compute linkset mass when membership changes rather than ever... | Robert Adams | 2012-11-06 | 1 | -2/+6 |
* | BulletSim: Add separate linear and angular damping function calls. Add functi... | Robert Adams | 2012-11-06 | 1 | -0/+9 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 6 | -17/+25 |
* | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 2012-11-03 | 4 | -20/+96 |
* | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 3 | -61/+120 |
* | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 3 | -10/+24 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 10 | -132/+274 |
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 2012-11-03 | 5 | -17/+39 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 7 | -266/+256 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 9 | -176/+328 |
* | BulletSim: vehicle tweeking. | Robert Adams | 2012-11-03 | 3 | -93/+90 |