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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
5
-11
/
+43
2013-01-27
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
3
-9
/
+57
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
3
-13
/
+73
2013-01-25
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
1
-86
/
+116
2013-01-24
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
1
-0
/
+11
2013-01-24
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
1
-3
/
+1
2013-01-24
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
1
-3
/
+3
2013-01-24
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
1
-1
/
+7
2013-01-24
BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
1
-2
/
+2
2013-01-24
* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
1
-5
/
+64
2013-01-24
* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
1
-164
/
+282
2013-01-23
BulletSim: pass up and report the real collision penetration.
Robert Adams
2
-2
/
+4
2013-01-23
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2
-36
/
+34
2013-01-23
BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
1
-3
/
+8
2013-01-23
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
4
-29
/
+9
2013-01-23
BulletSim: working on COM
Robert Adams
4
-7
/
+36
2013-01-23
BulletSim: fix build break introduced by previous commit
Robert Adams
1
-5
/
+0
2013-01-23
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
3
-33
/
+2
2013-01-21
BulletSim: Tweeks to vehicle motion.
Robert Adams
3
-15
/
+11
2013-01-21
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
8
-46
/
+112
2013-01-21
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
3
-8
/
+5
2013-01-20
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
5
-91
/
+153
2013-01-20
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
1
-34
/
+41
2013-01-20
BulletSim: small fix making sure terrain height is calculated
Robert Adams
1
-1
/
+3
2013-01-20
BulletSim: modify motors to return correction rather than current value
Robert Adams
5
-38
/
+36
2013-01-20
This updates prebuild to remove BulletSimN, implements the BulletSim API in B...
teravus
1
-262
/
+623
2013-01-18
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2
-2
/
+9
2013-01-18
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
1
-0
/
+21
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
5
-24
/
+31
2013-01-15
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
1
-0
/
+2
2013-01-15
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
5
-28
/
+30
2013-01-15
BulletSim: add debugging messages to know when assets for physical
Robert Adams
4
-17
/
+51
2013-01-15
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
1
-3
/
+3
2013-01-15
BulletSim: tweeks to improve hover.
Robert Adams
1
-5
/
+21
2013-01-15
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2
-10
/
+29
2013-01-15
BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
1
-1
/
+14
2013-01-15
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
1
-3
/
+3
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
5
-18
/
+36
2013-01-14
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2
-25
/
+36
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
10
-32
/
+106
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2
-3
/
+8
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
4
-50
/
+162
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2
-62
/
+91
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
4
-65
/
+59
2013-01-11
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
1
-1
/
+1
2013-01-08
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2
-8
/
+12
2013-01-07
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
1
-19
/
+18
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
5
-27
/
+119
2013-01-07
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
1
-0
/
+2
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
3
-9
/
+3
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