| Commit message (Expand) | Author | Files | Lines |
2012-10-23 | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 4 | -15/+23 |
2012-10-23 | BulletSim: minor change to insure avatar body recreation when shape changes. | Robert Adams | 1 | -3/+3 |
2012-10-22 | BulletSim: remove chatty debug message. | Robert Adams | 2 | -2/+2 |
2012-10-22 | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 8 | -35/+51 |
2012-10-22 | BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile... | Robert Adams | 2 | -2/+8 |
2012-10-22 | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 8 | -36/+36 |
2012-10-22 | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. | Robert Adams | 1 | -2/+1 |
2012-10-22 | BulletSim: Create LinkSet abstract class and sparate constraint based linkset... | Robert Adams | 3 | -319/+434 |
2012-10-19 | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 4 | -165/+240 |
2012-10-19 | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 6 | -35/+43 |
2012-10-19 | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 6 | -52/+57 |
2012-10-19 | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 5 | -161/+138 |
2012-10-19 | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 3 | -11/+6 |
2012-10-19 | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 6 | -93/+250 |
2012-10-12 | BulletSim: only use native sphere shape if it is a sphere. | Robert Adams | 1 | -1/+2 |
2012-10-11 | BulletSim: fix problem with some shapes (like cylinders) being implemented as... | Robert Adams | 1 | -1/+1 |
2012-10-11 | BulletSim: remove some unused API2 calls because they were removed from Bulle... | Robert Adams | 2 | -14/+2 |
2012-10-11 | BulletSim: normalize physics FPS to 45 (for real this time). | Robert Adams | 1 | -2/+2 |
2012-10-11 | BulletSim: normalize physics FPS to 45. | Robert Adams | 1 | -3/+4 |
2012-10-11 | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 3 | -11/+16 |
2012-10-11 | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ... | Robert Adams | 2 | -11/+8 |
2012-10-11 | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 7 | -52/+74 |
2012-10-11 | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 7 | -29/+100 |
2012-10-11 | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 8 | -102/+132 |
2012-10-02 | BulletSim: Make parameter value defaults match what should be the default and... | Robert Adams | 2 | -14/+14 |
2012-10-02 | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 3 | -5/+64 |
2012-10-02 | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t... | Robert Adams | 1 | -4/+6 |
2012-10-02 | BulletSim: Fix linkset problem where delayed manipulations of child objects w... | Robert Adams | 1 | -10/+8 |
2012-10-02 | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ... | Robert Adams | 1 | -39/+57 |
2012-10-02 | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 1 | -1/+1 |
2012-10-02 | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 3 | -22/+104 |
2012-10-02 | Correct my name in CONTRIBUTORS.txt | Robert Adams | 1 | -35/+16 |
2012-10-02 | BulletSim: remove warnings for unused variables. | Robert Adams | 3 | -14/+7 |
2012-09-28 | BulletSim: remember to release the physical body and shape when a prim is des... | Robert Adams | 2 | -16/+16 |
2012-09-27 | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 3 | -80/+93 |
2012-09-27 | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 7 | -116/+231 |
2012-09-27 | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 10 | -276/+275 |
2012-09-27 | BulletSim: remove the unused body management code from BSPrim. There is no go... | Robert Adams | 1 | -374/+0 |
2012-09-27 | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 9 | -94/+182 |
2012-09-27 | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 4 | -52/+56 |
2012-09-27 | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 7 | -191/+265 |
2012-09-27 | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 11 | -270/+482 |
2012-09-27 | BulletSim: fix regression that caused cylindar shapes to have a box collision... | Robert Adams | 1 | -1/+9 |
2012-09-27 | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 5 | -130/+675 |
2012-09-27 | BulletSim: add class and infrastructure for shape and object | Robert Adams | 5 | -39/+192 |
2012-09-27 | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 5 | -117/+113 |
2012-09-27 | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 7 | -416/+361 |
2012-09-15 | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 1 | -1/+1 |
2012-09-15 | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch... | Robert Adams | 1 | -1/+3 |
2012-09-15 | BulletSim: add the debugging routine DumpRigidBody2() to API2. | Robert Adams | 1 | -3/+6 |