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2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams5-33/+68
to eliminate some of the "cannot find terrain height" warning messages.
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto1-1/+1
2013-02-17BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2-22/+74
by default. Like more debugging is needed.
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams5-47/+338
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams5-394/+348
(like vectors or quaternions).
2013-02-16BulletSim: fix physical object appearing to slowly float off whenRobert Adams1-1/+1
they stop moving.
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams7-25/+150
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on ↵Robert Adams8-124/+162
simulator to update info.
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2-0/+7
DLLs and SOs for setting same.
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2-16/+12
variables rather than own local varaibles.
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams5-18/+25
Various comments and debugging message mods.
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate ↵Robert Adams8-225/+109
layers for physical (vs simulator) location displacement and linksets.
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world ↵Robert Adams2-0/+297
displacement is implemented as overlay classes rather than if statements scattered about.
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2-30/+28
dialog setting of friction, restitution, ... working.
2013-02-07BulletSim: fix exceptions caused by setting physical properties before the ↵Robert Adams1-5/+10
prim body is initialized.
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams3-27/+94
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams2-26/+49
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by ↵Robert Adams2-1/+2
default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06BulletSim: check for completely degenerate meshes (ones with allRobert Adams1-9/+19
triangles having zero width) and output an error rather than throwing and exception.
2013-02-06BulletSim: remove an exception which occurs if a physics meshRobert Adams1-2/+4
asset is not found.
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams2-24/+33
and, for the moment, default to 'off'.
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams3-44/+57
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
2013-02-05BulletSim: add debugging looking for doorway sculpty problemsRobert Adams3-4/+33
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams5-158/+152
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05BulletSim: correct angular vertical attraction to properly correct an upside ↵Robert Adams1-1/+1
down vehicle.
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-01Revert "Update assembly version numbers"BlueWall1-1/+1
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-01Update assembly version numbersBlueWall1-1/+1
2013-02-01BulletSim: fix problem where editting a physical linkset caused theRobert Adams2-19/+33
child prim physical positions to get out of sync with the view. More reliably compute the offset of children in a physical linkset.
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams5-80/+106
when individual child pos/rot changes were implementated a week or so ago. Remove some passing of inTaintTime flag when it was never false.
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams5-46/+35
physical by delaying setting until pre-step time. Change vehicle.Refresh() to schedule the pre-step setting. Comments and updating of TODO list.
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn ↵Robert Adams2-14/+2
in the PhysicsActor base class.
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams3-15/+50
for physical objects. Non-physical objects can go anywhere they want.
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams2-3/+3
Increase terrain collision margin to help vehicles from tunneling into same.
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams5-79/+150
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams3-96/+118
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵Robert Adams1-14/+14
to unmanaged code.
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams1-2/+2
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams2-32/+23
Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed.
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams3-0/+193
2013-01-27BulletSim: disable center-of-mass computation because it does not work yetRobert Adams1-1/+1
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles ↵Robert Adams3-11/+18
on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams5-11/+43
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear ↵Robert Adams3-9/+57
and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27BulletSim: finish the post step event for physical object actions. Modify ↵Robert Adams3-13/+73
vehicle to use post step event for logging.
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
are on the ground. Makes them a little more stable.
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept.