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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2013-01-21
BulletSim: Tweeks to vehicle motion.
Robert Adams
3
-15
/
+11
2013-01-21
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
8
-46
/
+112
2013-01-21
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
3
-8
/
+5
2013-01-20
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
5
-91
/
+153
2013-01-20
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
1
-34
/
+41
2013-01-20
BulletSim: small fix making sure terrain height is calculated
Robert Adams
1
-1
/
+3
2013-01-20
BulletSim: modify motors to return correction rather than current value
Robert Adams
5
-38
/
+36
2013-01-20
This updates prebuild to remove BulletSimN, implements the BulletSim API in B...
teravus
1
-262
/
+623
2013-01-18
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2
-2
/
+9
2013-01-18
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
1
-0
/
+21
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
5
-24
/
+31
2013-01-15
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
1
-0
/
+2
2013-01-15
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
5
-28
/
+30
2013-01-15
BulletSim: add debugging messages to know when assets for physical
Robert Adams
4
-17
/
+51
2013-01-15
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
1
-3
/
+3
2013-01-15
BulletSim: tweeks to improve hover.
Robert Adams
1
-5
/
+21
2013-01-15
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2
-10
/
+29
2013-01-15
BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
1
-1
/
+14
2013-01-15
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
1
-3
/
+3
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
5
-18
/
+36
2013-01-14
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2
-25
/
+36
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
10
-32
/
+106
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2
-3
/
+8
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
4
-50
/
+162
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2
-62
/
+91
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
4
-65
/
+59
2013-01-11
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
1
-1
/
+1
2013-01-08
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2
-8
/
+12
2013-01-07
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
1
-19
/
+18
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
5
-27
/
+119
2013-01-07
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
1
-0
/
+2
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
3
-9
/
+3
2013-01-06
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
4
-12
/
+151
2013-01-04
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
1
-0
/
+1
2013-01-04
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2
-50
/
+33
2013-01-04
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
1
-9
/
+18
2013-01-04
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
1
-2
/
+2
2013-01-04
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
1
-10
/
+147
2013-01-04
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
1
-18
/
+129
2013-01-04
BulletSim: add comments to force and impulse setting functions
Robert Adams
1
-0
/
+8
2013-01-04
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
1
-0
/
+4
2013-01-04
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
4
-50
/
+73
2013-01-01
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
4
-7
/
+11
2013-01-01
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2
-6
/
+8
2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
7
-315
/
+623
2013-01-01
BulletSim: fix line endings.
Robert Adams
2
-52
/
+52
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
6
-278
/
+1806
2012-12-31
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2
-2
/
+4
2012-12-31
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2
-61
/
+0
2012-12-31
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
4
-42
/
+20
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