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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-07-23
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
5
-18
/
+121
2013-07-23
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Robert Adams
3
-23
/
+64
2013-07-22
Revert "BulletSim: freshen up the code for constraint based linksets."
Robert Adams
3
-64
/
+23
2013-07-22
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
5
-121
/
+18
2013-07-22
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
2
-33
/
+12
2013-07-22
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
1
-15
/
+2
2013-07-22
Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
3
-59
/
+7
2013-07-22
BulletSim: Add logic to linksets to change physical properties for
Robert Adams
3
-7
/
+59
2013-07-22
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
1
-2
/
+15
2013-07-22
BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
2
-12
/
+33
2013-07-22
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
5
-18
/
+121
2013-07-22
BulletSim: freshen up the code for constraint based linksets.
Robert Adams
3
-23
/
+64
2013-07-18
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
2
-5
/
+20
2013-07-17
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2
-6
/
+10
2013-07-09
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
2
-16
/
+34
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
4
-138
/
+146
2013-07-07
BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...
Vegaslon
1
-15
/
+16
2013-07-07
BulletSim: fix jumping up and down of linksets when center-of-mass
Robert Adams
1
-6
/
+2
2013-07-07
BulletSim: rename position and orientation variables to remove the
Robert Adams
3
-95
/
+71
2013-07-06
BulletSim: implementation of linkset center-of-mass.
Robert Adams
5
-29
/
+70
2013-07-06
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
4
-101
/
+51
2013-07-06
BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
4
-20
/
+39
2013-07-06
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
4
-43
/
+67
2013-06-30
BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
2
-2
/
+2
2013-06-30
BulletSim: fix an occasional crash with flushing log files.
Robert Adams
1
-4
/
+2
2013-06-30
BulletSim: remove the handle to the vehicle actor and cause routines
Robert Adams
2
-32
/
+70
2013-06-30
BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
3
-15
/
+8
2013-06-30
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
5
-19
/
+98
2013-06-30
BulletSim: add inTaintTime parameter to collision cache clear function.
Robert Adams
1
-3
/
+3
2013-06-21
BulletSim: move new linear deflection code to own routine.
Robert Adams
1
-29
/
+35
2013-06-20
BulletSim: Implementation of Linear Deflection, it is a partial help for the ...
Vegaslon
1
-5
/
+33
2013-06-20
BulletSim: rework velocity updating when not colliding and not flying
Robert Adams
2
-5
/
+42
2013-06-11
BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2
-14
/
+30
2013-06-10
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
4
-34
/
+51
2013-06-05
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
1
-1
/
+1
2013-06-05
BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
1
-11
/
+46
2013-06-01
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
3
-73
/
+209
2013-05-28
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
1
-1
/
+4
2013-05-27
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
1
-2
/
+2
2013-05-26
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
1
-1
/
+1
2013-05-24
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2
-1
/
+5
2013-05-24
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
1
-1
/
+4
2013-05-23
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
1
-145
/
+157
2013-05-22
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2
-4
/
+7
2013-05-22
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2
-4
/
+54
2013-05-22
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
1
-2
/
+9
2013-05-21
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2
-54
/
+4
2013-05-21
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2
-4
/
+54
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
7
-14
/
+167
2013-05-17
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2
-8
/
+12
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