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2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams1-10/+27
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams4-59/+26
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2
2012-11-25BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams1-89/+40
2012-11-25BulletSim: add ToString override to BSVMotor.Robert Adams1-1/+6
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2-27/+74
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2-18/+17
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams2-16/+22
2012-11-25BulletSim: complete vector motor. Correct line endings.Robert Adams1-104/+129
2012-11-25BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams1-0/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams3-54/+45
2012-11-25BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2-0/+198
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2-76/+44
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams3-5/+46
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2-454/+454
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams4-36/+253
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams4-181/+327
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams4-8/+8
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams3-20/+22
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams9-66/+67
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2-33/+30
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2-8/+10
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams4-216/+214
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams1-2/+6
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams1-134/+0
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-0/+33
2012-11-07BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams1-0/+213
2012-11-07BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams1-0/+104
2012-11-06BulletSim: many changes to tune vehicles for BulletSim.Robert Adams1-63/+161
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams4-28/+82
2012-11-06BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams1-12/+16
2012-11-06BulletSim: recalculate the compound shape bounding box when built.Robert Adams1-0/+2
2012-11-06BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams1-2/+6
2012-11-06BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams1-0/+9
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams6-17/+25
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams4-20/+96
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams3-61/+120
2012-11-03BulletSim: parameterize selection of linkset implementationRobert Adams3-10/+24
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams10-132/+274
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams5-17/+39
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams7-266/+256
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams9-176/+328
2012-11-03BulletSim: vehicle tweeking.Robert Adams3-93/+90
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams5-54/+33
2012-11-03BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2-124/+68