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2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams4-2/+99
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams4-24/+73
2013-05-01BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2-10/+19
2013-05-01BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams1-106/+40
2013-04-30BulletSim: fix error messages created while an avatar has no initialRobert Adams1-0/+3
2013-04-30BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams5-17/+50
2013-04-29BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2-32/+102
2013-04-29BulletSim: LinksetCompound work to disable collision for root andRobert Adams1-14/+30
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams20-152/+152
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams11-282/+282
2013-04-29BulletSim: first cut at new linksetCompound shape building.Robert Adams1-63/+27
2013-04-29BulletSim: fix crash when creating new hull.Robert Adams1-13/+14
2013-04-29BulletSim: code for creating the avatar capsule shape.Robert Adams1-0/+13
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams20-1050/+290
2013-04-29BulletSim: complete BSShape classes.Robert Adams3-19/+316
2013-04-24BulletSim: partial addition of BSShape class code preparing forRobert Adams2-52/+191
2013-04-24BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams3-0/+44
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams5-25/+123
2013-04-22BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...Robert Adams1-5/+2
2013-04-09BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams3-6/+18
2013-04-09BulletSim: some formatting changes.Robert Adams1-10/+17
2013-04-09Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon1-0/+23
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams3-94/+183
2013-04-09BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams1-3/+3
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams3-10/+11
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams10-123/+137
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams11-636/+1078
2013-04-02BulletSim: create axis lock constraint with proper orientation andRobert Adams1-4/+2
2013-04-01BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams3-6/+20
2013-04-01BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams1-15/+18
2013-03-31BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams1-1/+8
2013-03-31BulletSim: not quite functional axis lock code.Robert Adams5-35/+43
2013-03-31BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams1-23/+23
2013-03-31BulletSim: fix line endings in BSActor*Robert Adams2-291/+302
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams5-112/+149
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams4-74/+311
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams5-22/+35
2013-03-28BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams1-21/+29
2013-03-26BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams1-52/+64
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams3-11/+24
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2-14/+74
2013-03-19BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams1-1/+1
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams4-18/+189
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams4-1/+23
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2-7/+12
2013-03-16BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon1-16/+17
2013-03-15BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon1-1/+1
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams4-23/+117